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@@ -0,0 +1,69 @@
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+
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+#include "raylib.h"
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+
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+// Our rectsoverlap function. Returns true/false.
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+static bool rectsoverlap(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2);
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ int x1 = GetMouseX();
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+ int y1 = GetMouseY();
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+ int w1 = 64;
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+ int h1 = 64;
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+ int x2 = 200;
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+ int y2 = 200;
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+ int w2 = 100;
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+ int h2 = 100;
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawRectangle(x1,y1,w1,h1,YELLOW);
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+ DrawRectangle(x2,y2,w2,h2,RED);
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+
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+ if(rectsoverlap(x1,y1,w1,h1,x2,y2,w2,h2)){
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+ DrawText("Collision!",0,20,20,DARKGRAY);
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+ }else{
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+ DrawText("No Collision!",0,20,20,DARKGRAY);
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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+
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+// Rectangles overlap
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+bool rectsoverlap(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2){
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+ if(x1 >= (x2 + w2) || (x1 + w1) <= x2) return false;
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+ if(y1 >= (y2 + h2) || (y1 + h1) <= y2) return false;
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+ return true;
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+}
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