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@@ -0,0 +1,60 @@
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+
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+#include "raylib.h"
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+
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+struct unit{
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+ int empty;
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+ bool active;
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+ int x;
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+ int y;
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+ int damage;
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+ char name[10];
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+};
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+
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+static struct unit myUnit = {.active = true, .x = 100, .y = 200, .name="hello"};
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ if(myUnit.active){
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+ DrawText("Active:true",100,200,20,BLACK);
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+ }
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+ DrawText(FormatText("This should be empty : %i",myUnit.empty),100,180,20,BLACK);
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+ DrawText(FormatText("%i , %i",myUnit.x,myUnit.y),100,220,20,BLACK);
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+ DrawText(FormatText("%s",myUnit.name),100,240,20,BLACK);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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