浏览代码

Create Beginners_-_StructDesignatedInitializer.c

Rudy Boudewijn van Etten 5 年之前
父节点
当前提交
6ebe62adaa
共有 1 个文件被更改,包括 60 次插入0 次删除
  1. 60 0
      Beginners_-_StructDesignatedInitializer.c

+ 60 - 0
Beginners_-_StructDesignatedInitializer.c

@@ -0,0 +1,60 @@
+
+#include "raylib.h"
+
+struct unit{
+    int empty;
+    bool active;
+    int x;
+    int y;
+    int damage;
+    char name[10];
+};
+
+static struct unit myUnit = {.active = true, .x = 100, .y = 200, .name="hello"};
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+                
+            if(myUnit.active){
+                DrawText("Active:true",100,200,20,BLACK);
+            }
+            DrawText(FormatText("This should be empty : %i",myUnit.empty),100,180,20,BLACK);
+            DrawText(FormatText("%i , %i",myUnit.x,myUnit.y),100,220,20,BLACK);
+            DrawText(FormatText("%s",myUnit.name),100,240,20,BLACK);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}