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@@ -0,0 +1,58 @@
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+
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+#include "raylib.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
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+
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+
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+ int mymap[3][5] = { {1,1,1,1,1},
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+ {1,0,0,0,1},
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+ {1,1,1,1,1}
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+ };
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ for (int y = 0; y< 3 ; y++)
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+ {
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+ for (int x = 0; x< 5 ; x++)
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+ {
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+ if (mymap[y][x] == 1)
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+ {
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+ DrawRectangle(x*32,y*32,32,32,BLUE);
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+ }
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+ }
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+ }
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+
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+ DrawText("Example of a minimal tilemap.", 100, 180, 40, LIGHTGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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