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@@ -0,0 +1,65 @@
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+
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+#include "raylib.h"
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+
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+struct inventory{
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+ bool pepper;
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+ bool salt;
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+ bool potion;
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+}inventory;
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+
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+struct aiMushroom{
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+ int x;
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+ int y;
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+ int energy;
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+ struct inventory leftPocket;
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+}aiMushroom;
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+
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+static struct aiMushroom myaiMushroom = {10,20,99,{true,false,true}};
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("The mushroom is here at :",100,180,20,BLACK);
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+ DrawText(FormatText("x: %i y: %i Energy : %i",myaiMushroom.x,myaiMushroom.y,myaiMushroom.energy),100,200,20,BLACK);
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+ if(myaiMushroom.leftPocket.pepper){
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+ DrawText("The mushroom has pepper in his left pocket..",100,220,20,BLACK);
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+ }else{
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+ DrawText("The mushroom has no pepper in his left pocket..",100,220,20,BLACK);
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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