@@ -25,7 +25,7 @@ int main(void)
float tileheight = (float)screenHeight/10.0f;
// This is out collision map.
- bool colmap[20][20] = {false};
+ bool colmap[10][20] = {false};
// This is our tile map.
int map[10][20] = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1},