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@@ -0,0 +1,128 @@
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+
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+#include "raylib.h"
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+
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+void floodit();
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+
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+
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+
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+ // Create a Image in memory
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+ RenderTexture2D target = LoadRenderTexture(32, 32);
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+
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+ int sprite[8][8] = {
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+ {0,1,0,0,0,0,1,0},
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+ {0,0,1,0,0,1,0,0},
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+ {0,0,0,2,2,0,0,0},
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+ {0,0,1,2,2,1,0,0},
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+ {0,1,0,2,2,0,1,0},
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+ {0,0,0,1,1,0,0,0},
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+ {0,0,2,3,3,2,0,0},
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+ {0,0,1,1,1,1,0,0}};
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+ // Clear our texture(image) before entering the game loop
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+ BeginTextureMode(target);
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+ ClearBackground(BLANK); // Make the entire Sprite Transparent.
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+ EndTextureMode();
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+ // Draw something on it.
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+ for (int y=0;y<8;y++)
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+ {
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+ for (int x=0;x<8; x++)
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+ {
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+ // Our sprite color 1
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+ if (sprite[y][x]==1)
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+ {
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+ BeginTextureMode(target);
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+ DrawRectangle(x*4,y*4,4,4,BLUE);
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+ EndTextureMode();
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+ }
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+ // Our sprite color 2
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+ if (sprite[y][x]==2)
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+ {
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+ BeginTextureMode(target);
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+ DrawRectangle(x*4,y*4,4,8,LIGHTGRAY);
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+ EndTextureMode();
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+ }
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+ // Our sprite color 12
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+ if (sprite[y][x]==12)
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+ {
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+ BeginTextureMode(target);
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+ DrawRectangle(x*4,y*4,4,8,BLACK);
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+ EndTextureMode();
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+ }
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+
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+ }
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+ }
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+
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+ int map[10][10] = {0};
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+ map[5][5]=1;
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+ // flood map
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+ int low = 1;
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+ bool end=false;
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+ while(end==false){
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+ end = true;
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+
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+ for(int y=0;y<10;y++){
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+ for(int x=0;x<10;x++){
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+ if(map[x][y]==low){
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+ if(map[x-1][y]==0){map[x-1][y]=low+1;end = false;}
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+ if(map[x+1][y]==0){map[x+1][y]=low+1;end = false;}
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+ if(map[x][y-1]==0){map[x][y-1]=low+1;end = false;}
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+ if(map[x][y+1]==0){map[x][y+1]=low+1;end = false;}
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+ }
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+ }
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+ }
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+ low++;
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+
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+ }
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ Vector2 mousePos = GetMousePosition();
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("Simple Floodfill pathmap.", 100, 180, 40, LIGHTGRAY);
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+
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+ for(int y=0;y<10;y++){
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+ for(int x=0;x<10;x++){
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+ DrawText(TextFormat("%i",map[x][y]),x*20,y*20,20,BLACK);
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+ }}
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+
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+
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+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
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+ DrawTexture(target.texture,mousePos.x, mousePos.y, WHITE);
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+
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadRenderTexture(target); // Unload render texture
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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