Browse Source

Update README.md

Rudy Boudewijn van Etten 5 years ago
parent
commit
94f8ebaa55
1 changed files with 5 additions and 0 deletions
  1. 5 0
      README.md

+ 5 - 0
README.md

@@ -7,6 +7,8 @@ So far every different file in the repo are standalone. GFX and maybe sound wil
 
 I might end up storing and creating a few hundred game related code examples in this repo over the next couple of years.
 
+<br>
+
 Points of interest for me and this repo are :
 
 *learning C with Raylib<br>
@@ -16,12 +18,15 @@ Points of interest for me and this repo are :
 
 Dotate to author (book and motivation funds) https://www.paypal.me/RudyvanEtten/5
 
+<br><br><br>
+
 How to use these examples :
 
 Each example in here is a standalone .c file. I myself just copy and paste the one I need into notepad++ and save it as a new .c file and it just works. You should also be able to save this repo as a zip and unzip it and be able to load each example and run it.
 
 Possibly a .h file like raymath.h sometimes is not found, this happens with certain examples in the official examples. You can copy that .h files from the /src files into the folder with the example that needs it. That seemed to have worked for me.
 
+<br><br>
 
 Below here is a Windows sprite editor tool I programmed that can be used to create sprites and copy that sprite data to the clipboard buffer. I use this for some of the example in this repo. I might rewrite it for Raylib in the future. The spritedata copied in the clipboard by the sprite tool are inside a array. It uses the c64 palette or the db32 palette. The color values can be found online.