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@@ -7,6 +7,8 @@ So far every different file in the repo are standalone. GFX and maybe sound wil
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I might end up storing and creating a few hundred game related code examples in this repo over the next couple of years.
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+<br>
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+
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Points of interest for me and this repo are :
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*learning C with Raylib<br>
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@@ -16,12 +18,15 @@ Points of interest for me and this repo are :
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Dotate to author (book and motivation funds) https://www.paypal.me/RudyvanEtten/5
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+<br><br><br>
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+
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How to use these examples :
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Each example in here is a standalone .c file. I myself just copy and paste the one I need into notepad++ and save it as a new .c file and it just works. You should also be able to save this repo as a zip and unzip it and be able to load each example and run it.
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Possibly a .h file like raymath.h sometimes is not found, this happens with certain examples in the official examples. You can copy that .h files from the /src files into the folder with the example that needs it. That seemed to have worked for me.
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+<br><br>
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Below here is a Windows sprite editor tool I programmed that can be used to create sprites and copy that sprite data to the clipboard buffer. I use this for some of the example in this repo. I might rewrite it for Raylib in the future. The spritedata copied in the clipboard by the sprite tool are inside a array. It uses the c64 palette or the db32 palette. The color values can be found online.
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