Browse Source

Create Beginners_-_Player_Struct.c

Rudy Boudewijn van Etten 5 years ago
parent
commit
9808276286
1 changed files with 66 additions and 0 deletions
  1. 66 0
      Beginners_-_Player_Struct.c

+ 66 - 0
Beginners_-_Player_Struct.c

@@ -0,0 +1,66 @@
+
+#include "raylib.h"
+
+// Our player struct
+typedef struct Player {
+    Vector2 position;
+    Vector2 size;
+    float speed;
+    int energy;
+} Player;
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+ 
+    // Here we initialise our player.
+    Player player = {0};
+    player.position = (Vector2){400,200};
+    player.size = (Vector2){32,48};
+    player.speed = 1.5f;
+    player.energy = 10.0f;
+ 
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+            
+            // Draw our player.
+            DrawRectangle(player.position.x,player.position.y,player.size.x,player.size.y,RED);
+            // Draw our player info.
+            DrawText(FormatText("Player x: %i ",player.position.x),0,0,20,BLACK);
+            DrawText(FormatText("Player y: %i ",player.position.y),0,20,20,BLACK);
+            DrawText(FormatText("Player speed: %02.02f ",player.speed),0,40,20,BLACK);
+            DrawText(FormatText("Player energy: %i ",player.energy),0,60,20,BLACK);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}