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@@ -0,0 +1,66 @@
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+
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+#include "raylib.h"
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+
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+// Our player struct
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+typedef struct Player {
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+ Vector2 position;
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+ Vector2 size;
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+ float speed;
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+ int energy;
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+} Player;
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ // Here we initialise our player.
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+ Player player = {0};
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+ player.position = (Vector2){400,200};
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+ player.size = (Vector2){32,48};
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+ player.speed = 1.5f;
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+ player.energy = 10.0f;
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+
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw our player.
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+ DrawRectangle(player.position.x,player.position.y,player.size.x,player.size.y,RED);
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+ // Draw our player info.
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+ DrawText(FormatText("Player x: %i ",player.position.x),0,0,20,BLACK);
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+ DrawText(FormatText("Player y: %i ",player.position.y),0,20,20,BLACK);
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+ DrawText(FormatText("Player speed: %02.02f ",player.speed),0,40,20,BLACK);
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+ DrawText(FormatText("Player energy: %i ",player.energy),0,60,20,BLACK);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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