@@ -1166,7 +1166,7 @@ void playeraicollision(){
arr_ai[ii].active=false;
createaitrajectory(arr_ai[ii].x,arr_ai[ii].y,p[i].facing);
}}
- if(arr_ai[ii].state==ROAMING){
+ if(arr_ai[ii].state==ROAMING && CHEATMODE==false){
if(rectsoverlap( p[i].x,
p[i].y,
p[i].w,