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@@ -0,0 +1,72 @@
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+
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+#include "raylib.h"
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+
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ // We set up our 3 dimensional array here. It is a int array.
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+ int map[10][10][10] = {0}; // the ={} means all the starting values are set to 0.
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+
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+ // Here we put some values inside the array.
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+ map[0][0][0] = 10;
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+ map[9][0][0] = 20; // With a setup size of 10 the maximum slot to be used is 9!
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+ map[0][0][9] = 30;
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+ map[9][0][9] = 40;
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+
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+ // Boolean map. Only true or false.
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+ bool boolmap[10][10][10] = {false};
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+ boolmap[1][1][2] = true;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Here we show the contents of the 3 dimensional array on the screen.
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+ DrawText(FormatText("map[0][0][0]: %i",map[0][0][0]),100,100,20,BLACK);
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+ DrawText(FormatText("map[9][0][0]: %i",map[9][0][0]),100,120,20,BLACK);
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+ DrawText(FormatText("map[0][0][9]: %i",map[0][0][9]),100,140,20,BLACK);
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+ DrawText(FormatText("map[9][0][9]: %i",map[9][0][9]),100,160,20,BLACK);
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+ DrawText(FormatText("default ={0} slot of map[1][1][1]: %i",map[1][1][1]),100,180,20,BLACK);
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+
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+ // Check if boolmap[1][1][2] = true or false.
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+ if(boolmap[1][1][2]==true)
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+ {
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+ DrawText("boolmap[1][1][2] set to true.",100,200,20,BLACK);
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+ }else{
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+ DrawText("boolmap[1][1][2] set to false.",100,200,20,BLACK);
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+ }
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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