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Create Beginners_-_3_DimensionalArray.c

Rudy Boudewijn van Etten 5 年之前
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共有 1 个文件被更改,包括 72 次插入0 次删除
  1. 72 0
      Beginners_-_3_DimensionalArray.c

+ 72 - 0
Beginners_-_3_DimensionalArray.c

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+
+#include "raylib.h"
+
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+
+    // We set up our 3 dimensional array here. It is a int array.
+    int map[10][10][10] = {0}; // the ={} means all the starting values are set to 0.
+    
+    // Here we put some values inside the array.
+    map[0][0][0] = 10;
+    map[9][0][0] = 20; // With a setup size of 10 the maximum slot to be used is 9!
+    map[0][0][9] = 30;
+    map[9][0][9] = 40;
+ 
+    // Boolean map. Only true or false.
+    bool boolmap[10][10][10] = {false};
+    boolmap[1][1][2] = true;
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+                
+            // Here we show the contents of the 3 dimensional array on the screen.    
+            DrawText(FormatText("map[0][0][0]: %i",map[0][0][0]),100,100,20,BLACK);
+            DrawText(FormatText("map[9][0][0]: %i",map[9][0][0]),100,120,20,BLACK);
+            DrawText(FormatText("map[0][0][9]: %i",map[0][0][9]),100,140,20,BLACK);
+            DrawText(FormatText("map[9][0][9]: %i",map[9][0][9]),100,160,20,BLACK);
+            DrawText(FormatText("default ={0} slot of map[1][1][1]: %i",map[1][1][1]),100,180,20,BLACK);
+            
+            // Check if boolmap[1][1][2] = true or false.
+            if(boolmap[1][1][2]==true)
+            {
+                DrawText("boolmap[1][1][2] set to true.",100,200,20,BLACK);
+            }else{
+                DrawText("boolmap[1][1][2] set to false.",100,200,20,BLACK);
+            }                
+            
+            
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}