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@@ -0,0 +1,68 @@
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+
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+#include "raylib.h"
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+
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+void passarray(Vector2 pol[]);
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+ //
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+ // Create a Vector2 array and create some points in it
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+ //
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+ Vector2 pol[3];
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+ pol[0] = (Vector2){100,100};
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+ pol[1] = (Vector2){20,300};
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+ pol[2] = (Vector2){180,300};
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+ //
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+ // Here we pass the Vector2 array into the function.
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+ passarray(pol);
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+
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+ // Here we get the array size using sizeof.
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+ int size = 0;
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+ size = sizeof(pol)/sizeof(pol[0]);
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+
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+
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+ DrawText(FormatText("%i",size),10,10,20,BLACK);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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+
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+//
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+// Fonction that takes a array of Vector2 for use in the function.
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+void passarray(Vector2 pol[]){
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+ // Draw a triangle.
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+ DrawTriangle(pol[0],pol[1],pol[2],RED);
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+}
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