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@@ -0,0 +1,72 @@
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+// WIP
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+#include "raylib.h"
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+
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+const TILEWIDTH = 64;
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+const TILEHEIGHT = 48;
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ int map[10][40]={ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
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+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+ {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0},
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+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+ {1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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+ {1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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+ {1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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+ {1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
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+
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+ int tilesh = screenWidth/TILEWIDTH;
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+ int tilesv = screenHeight/TILEHEIGHT;
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+ Vector2 camera;
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+ camera.x = 0;
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+ camera.y = 0;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ for(int i=0;i<3;i++){
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+ if(IsKeyDown(KEY_RIGHT) && camera.x<(40-(tilesh+3))*TILEWIDTH)camera.x++;
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+ if(IsKeyDown(KEY_LEFT) && camera.x>0)camera.x--;
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+ }
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+ int tx = camera.x / TILEWIDTH;
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+ int offx = tx * TILEWIDTH - camera.x;
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+ for(int y=0;y<tilesv;y++){
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+ for(int x=0;x<tilesh+3;x++){
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+ if(x+tx<40 && x+tx>0 && map[y][x+tx]==1){
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+ DrawRectangle(x*TILEWIDTH+offx-TILEWIDTH,y*TILEHEIGHT,TILEWIDTH,TILEHEIGHT,GREEN);
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+ }
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+ }}
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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