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// Create unit types with different att and def, more scoring with 1+units attacking at the same time.
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// Create unit types with different att and def, more scoring with 1+units attacking at the same time.
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// add scoring in the execute script stage : units stay close to each other, direct path to target etc.
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// add scoring in the execute script stage : units stay close to each other, direct path to target etc.
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