浏览代码

Create Example-MiniMap.c

Rudy Boudewijn van Etten 5 年之前
父节点
当前提交
adf0259cce
共有 1 个文件被更改,包括 207 次插入0 次删除
  1. 207 0
      Example-MiniMap.c

+ 207 - 0
Example-MiniMap.c

@@ -0,0 +1,207 @@
+//
+// MiniMap example
+
+
+
+#include "raylib.h"
+#include <math.h>
+
+static int map[300][300];
+
+static int mapWidth = 100;
+static int mapHeight = 100;
+static float tileWidth;
+static float tileHeight;
+static const int screenWidth = 640;
+static const int screenHeight = 480;
+
+static int mapx,mapy;
+
+static void makemap();
+static void drawminimap();
+static void drawmap();
+static bool rectsoverlap(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2);
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+
+    // We want to have the tile width and height fill the entire screen.
+    tileWidth = 32 ;
+    tileHeight = 32;
+    // Here we generate the map using the hill algorithm
+    makemap();
+    mapx = 0;
+    mapy = 0;
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        if(IsKeyReleased(KEY_SPACE)){
+            makemap();
+        }
+        
+        if(rectsoverlap(GetMouseX(),GetMouseY(),1,1,screenWidth-105,32,100,100)){
+            mapx = GetMouseX()-(screenWidth-105);
+            mapy = GetMouseY()-32;
+            if(mapx>100-17)mapx=100-17;
+            if(mapy>100-14)mapy=100-14;
+        }
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+            drawmap();
+            drawminimap();  
+            DrawRectangle(0,3,screenWidth,24,DARKGRAY);
+            DrawText("Move mouse over minimap.",2,6,20,WHITE);
+
+            DrawRectangle(0,screenHeight-30,screenWidth,24,DARKGRAY);
+            DrawText("Press Space to Generate new map",2,screenHeight-28,20,WHITE);
+            
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}
+
+static void makemap(){
+
+    for(int y=0;y<mapHeight;y++){
+    for(int x=0;x<mapWidth;x++){
+        map[x][y]=0;
+    }}
+        
+
+    // First we create a couple of hills in the map
+    // We create a random spot and draw a line there somewhat randomly
+    // We create a line of some sort to create more realistic landmasses. :Experiment:
+    int rx,ry;
+    for(int i=0;i<mapWidth/3;i++){
+        rx = GetRandomValue(5,mapWidth-5);
+        ry = GetRandomValue(5,mapHeight-5);
+        int mx=GetRandomValue(-1,1);
+        int my=GetRandomValue(-1,1);
+        int len=GetRandomValue(1,mapWidth/4);
+        for(int ii=0;ii<len;ii++){
+            if(GetRandomValue(0,10)<2){
+                mx=GetRandomValue(-1,1);
+                my=GetRandomValue(-1,1);
+            }
+            int nx=rx+mx;
+            int ny=ry+my;
+            
+            if(nx>0&&nx<mapWidth-1 && ny>0 && ny<mapHeight-1){
+                map[nx][ny] = 1;
+            }
+        }
+        
+    }
+    // Now we want to pile sand ontop and right next to the current hills.
+    // This will make them into larger hills. We do this by picking a random
+    // spot. If there is something below that we increase the height there.
+    for(int i=0;i<(mapWidth*mapHeight)*2;i++){
+        int nx,ny;
+        nx = GetRandomValue(1,mapWidth-2);
+        ny = GetRandomValue(1,mapHeight-2);
+        if(map[nx][ny]>0){
+            for(int y=-1;y<2;y++){
+                for(int x=-1;x<2;x++){
+                    map[nx+x][ny+y]++;
+                    if(map[nx+x][ny+y]>100)map[nx+x][ny+y]=100;
+                }
+            }
+        }
+        
+    }
+};
+
+static void drawmap(){
+    for(int y=0;y<14;y++){
+    for(int x=0;x<17;x++){
+        if(x+mapx>=100 && y+mapy>=100)continue;
+        int m = map[x+mapx][y+mapy];
+        if(m==0){ // water
+            DrawRectangle(x*tileWidth,y*tileHeight+32,tileWidth,tileHeight,BLUE);
+        }        
+        if(m>0){
+            if(m>0){//Draw the beach
+            DrawRectangle(x*tileWidth,y*tileHeight+32,tileWidth,tileHeight,(Color){250,220,0,255});
+            }
+
+            if(m>3){//If the height is larger than 3 than draw trees
+            DrawRectangle(x*tileWidth,y*tileHeight+32,tileWidth,tileHeight,(Color){0,210,0,255});
+            }
+            if(m>15){ // here we draw some more trees
+            DrawRectangle(x*tileWidth,y*tileHeight+32,tileWidth,tileHeight,(Color){0,170,0,255});
+            }
+
+            if(m>20){ // draw mountains or rocks
+            DrawRectangle(x*tileWidth,y*tileHeight+32,tileWidth,tileHeight,(Color){110,110,110,255});
+            }
+
+        }
+    }    
+    }    
+}
+
+static void drawminimap(){
+    DrawRectangle(0,0,screenWidth,32,BLACK);
+    DrawRectangle(screenWidth-110,32,110,screenHeight-64,BLACK);
+    DrawRectangle(0,screenHeight-32,screenWidth,32,BLACK);
+    for(int y=0;y<mapHeight;y++){
+    for(int x=0;x<mapWidth;x++){
+        
+        if(map[x][y]==0){ // water
+            DrawRectangle(screenWidth-105+x,y+32,1,1,BLUE);
+        }        
+        if(map[x][y]>0){
+            if(map[x][y]>0){//Draw the beach
+            DrawRectangle(screenWidth-105+x,y+32,1,1,(Color){250,220,0,255});
+            }
+
+            if(map[x][y]>3){//If the height is larger than 3 than draw trees
+            DrawRectangle(screenWidth-105+x,y+32,1,1,(Color){0,210,0,255});
+            }
+            if(map[x][y]>15){ // here we draw some more trees
+            DrawRectangle(screenWidth-105+x,y+32,1,1,(Color){0,170,0,255});
+            }
+
+            if(map[x][y]>20){ // draw mountains or rocks
+            DrawRectangle(screenWidth-105+x,y+32,1,1,(Color){110,110,110,255});
+            }
+
+        }
+
+    }    
+    }    
+    //draw selection
+    DrawRectangleLines(screenWidth-105+mapx,32+mapy,17,14,WHITE);
+};
+
+// Rectangles overlap
+bool rectsoverlap(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2){
+    if(x1 >= (x2 + w2) || (x1 + w1) <= x2) return false;
+    if(y1 >= (y2 + h2) || (y1 + h1) <= y2) return false;
+    return true;
+}