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@@ -0,0 +1,49 @@
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+
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+#include "raylib.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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+
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+ int myvar = 0; // My thing here
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+ int myvar2 = 1; // My second var
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+ int myvar3 = 5;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // TODO: Update your variables here
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText(FormatText("my var value : %01i" , myvar), 190, 200, 20, LIGHTGRAY);
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+ DrawText(FormatText("my var2 value : %05i" , myvar2), 190, 220, 20, LIGHTGRAY); // Here I changed it so it draws 5 numbers.
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+ DrawText(FormatText("my var2 + var3 value : %05i" , myvar2+myvar3), 190, 240, 20, LIGHTGRAY); // Here I changed it does some math.
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+ DrawText(FormatText("my var2 + var 3 + 1 value : %05i" , myvar2+myvar3+1), 190, 260, 20, LIGHTGRAY); // Here I changed it does some math.
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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