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ai/SimulateRandomAvoidCollision/README.MD

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-Here a asteroids(game) like simulation. It has a save and load state. It has ai that lets the ship move into a random direction without hitting a asteroid.  It saves the state and gives the ship a random angle and thrust value and simulates a x number of steps into the future. If there is no collision then these values are passed into the regular visible onscreen version after the state before the simulation occured.
+Here a asteroids(game) like simulation. It has a save and load state. It has ai that lets the ship move into a random direction without hitting a asteroid.  It saves the state and gives the ship a random angle and thrust value and simulates a x number of steps into the future. If there is no collision then these values are passed into the regular visible onscreen version before(restored) the simulation occured.