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Create Example_-_Switch_array_hills.c

Rudy Boudewijn van Etten 5 lat temu
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1 zmienionych plików z 112 dodań i 0 usunięć
  1. 112 0
      Example_-_Switch_array_hills.c

+ 112 - 0
Example_-_Switch_array_hills.c

@@ -0,0 +1,112 @@
+
+#include "raylib.h"
+
+void floodit();
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
+
+
+    int mymap[50][50] = {0};
+
+    for (int i=0;i<20;i++){
+    int y=0;
+    if (GetRandomValue(0,1) == 1) y=1;
+    mymap[10+i][25+y] = 1;
+    
+    }
+
+
+    for (int i=0;i<31550;i++)
+    {
+        int x = GetRandomValue(1,49);
+        int y = GetRandomValue(1,49);
+        if (mymap[y][x] == 1)
+        {
+            switch (GetRandomValue(0,3))
+            {
+                case 0:
+                mymap[y-1][x]=1;
+                break;
+                case 1:
+                mymap[y+1][x]=1;
+                break;
+                case 2:
+                mymap[y][x-1]=1;
+                break;
+                case 3:
+                mymap[y][x+1]=1;
+                break;
+            }
+        }
+        
+    }
+
+ 
+     // Create a Image in memory
+    RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
+    
+    // Clear our texture(image) before entering the game loop
+    BeginTextureMode(target);    
+    ClearBackground(BLUE);
+    EndTextureMode(); 
+    // Draw something on it.
+    for (int y=0;y<50;y++)
+    {
+        for (int x=0;x<50; x++)
+        {            
+            if (mymap[y][x]==1)
+            {
+                BeginTextureMode(target);    
+                DrawRectangle(x*16,y*8,16,8,BLACK);
+                EndTextureMode(); 
+            }
+        }
+    }
+
+    
+ 
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+
+            // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
+            DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
+            
+ 
+            DrawText("Switch/array/hillalgo.", 100, 180, 40, LIGHTGRAY);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}
+