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@@ -1116,23 +1116,23 @@ int sprite_101[8][8] = { //eggsack empty
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for (int x=0;x<8; x++)
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for (int x=0;x<8; x++)
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{
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{
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BeginTextureMode(spritespider1);
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BeginTextureMode(spritespider1);
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- if(sprite_spider1[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_spider1[x][7-y]]);
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+ if(sprite_spider1[x][7-y]!=21)DrawRectangle2(x*4,y*4,4,4,db32color[sprite_spider1[x][7-y]]);
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EndTextureMode();
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EndTextureMode();
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BeginTextureMode(spritespider2);
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BeginTextureMode(spritespider2);
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- if(sprite_spider2[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_spider2[x][7-y]]);
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+ if(sprite_spider2[x][7-y]!=21)DrawRectangle2(x*4,y*4,4,4,db32color[sprite_spider2[x][7-y]]);
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EndTextureMode();
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EndTextureMode();
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BeginTextureMode(spriteplayer);
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BeginTextureMode(spriteplayer);
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- if(sprite_player[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_player[x][7-y]]);
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+ if(sprite_player[x][7-y]!=21)DrawRectangle2(x*4,y*4,4,4,db32color[sprite_player[x][7-y]]);
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EndTextureMode();
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EndTextureMode();
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BeginTextureMode(myplayer.frame[0]);
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BeginTextureMode(myplayer.frame[0]);
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- if(sprite_player[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_player[x][7-y]]);
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+ if(sprite_player[x][7-y]!=21)DrawRectangle2(x*4,y*4,4,4,db32color[sprite_player[x][7-y]]);
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EndTextureMode();
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EndTextureMode();
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BeginTextureMode(myplayer.frame[1]);
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BeginTextureMode(myplayer.frame[1]);
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- if(sprite_playerw1[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_playerw1[x][7-y]]);
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+ if(sprite_playerw1[x][7-y]!=21)DrawRectangle2(x*4,y*4,4,4,db32color[sprite_playerw1[x][7-y]]);
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EndTextureMode();
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EndTextureMode();
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BeginTextureMode(myplayer.frame[2]);
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BeginTextureMode(myplayer.frame[2]);
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- if(sprite_playerw2[x][7-y]!=21)DrawRectangle(x*4,y*4,4,4,db32color[sprite_playerw2[x][7-y]]);
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+ if(sprite_playerw2[x][7-y]!=21)DrawRectangle2(x*4,y*4,4,4,db32color[sprite_playerw2[x][7-y]]);
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EndTextureMode();
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EndTextureMode();
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@@ -1598,15 +1598,20 @@ void DrawRectangle2(int x,int y,int w,int h,Color col){
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DrawRectangle(x,y,4,4,col);
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DrawRectangle(x,y,4,4,col);
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for(int y1=0;y1<h;y1+=2){
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for(int y1=0;y1<h;y1+=2){
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for(int x1=1;x1<w;x1+=3){
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for(int x1=1;x1<w;x1+=3){
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- coldark.a = 100+GetRandomValue(0,100);
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+ coldark.a = 100+GetRandomValue(0,100);
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DrawRectangle(x1+x,y1+y,1,1,coldark);
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DrawRectangle(x1+x,y1+y,1,1,coldark);
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- }}
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+ }}
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for(int i=0;i<2;i++){
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for(int i=0;i<2;i++){
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- DrawRectangle(x+GetRandomValue(0,w),y+GetRandomValue(0,h),1,1,coldark);
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+ DrawRectangle(x+GetRandomValue(0,w),y+GetRandomValue(0,h),1,1,coldark);
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+ }
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+ for(int i=0;i<1;i++){
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+ if(GetRandomValue(0,5)<1)DrawRectangle(x+GetRandomValue(0,w),y+GetRandomValue(0,h),1,1,BLACK);
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}
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}
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+
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for(int i=0;i<2;i++){
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for(int i=0;i<2;i++){
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DrawRectangle(x+GetRandomValue(0,w),y+GetRandomValue(0,h),1,1,collight);
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DrawRectangle(x+GetRandomValue(0,w),y+GetRandomValue(0,h),1,1,collight);
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}
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}
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+
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}else{
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}else{
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DrawRectangle(x,y,4,4,col);
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DrawRectangle(x,y,4,4,col);
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}
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}
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