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@@ -0,0 +1,99 @@
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+
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+#include "raylib.h"
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+
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+
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+
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+
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+ // Create a Image in memory
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+ RenderTexture2D target = LoadRenderTexture(32, 32);
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+
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+ int sprite[8][8] = {{1,1,1,1,0,0,0,0},
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+ {0,1,1,1,0,0,0,0},
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+ {0,0,1,1,1,2,2,2},
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+ {0,0,0,1,1,2,2,2},
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+ {0,0,0,1,1,2,2,2},
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+ {1,1,1,1,1,2,2,2},
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+ {0,0,1,1,1,2,2,2},
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+ {0,0,0,0,0,2,2,2}};
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+
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+ // Clear our texture(image) before entering the game loop
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+ BeginTextureMode(target);
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+ ClearBackground(BLANK); // Make the entire Sprite Transparent.
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+ EndTextureMode();
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+ // Draw something on it.
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+ for (int y=0;y<8;y++)
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+ {
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+ for (int x=0;x<8; x++)
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+ {
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+ // Our sprite color 1
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+ if (sprite[y][x]==1)
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+ {
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+ BeginTextureMode(target);
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+ DrawRectangle(x*4,y*4,4,4,RED);
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+ EndTextureMode();
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+ }
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+ // Our sprite color 2
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+ if (sprite[y][x]==2)
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+ {
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+ BeginTextureMode(target);
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+ DrawRectangle(x*4,y*4,4,8,BLACK);
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+ EndTextureMode();
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+ }
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+ }
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+ }
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+
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+ // Source rectangle (part of the texture to use for drawing)
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+ Rectangle sourceRec = { 0.0f, 0.0f, 32, 32 };
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+ // Origin of the texture (rotation/scale point), it's relative to destination rectangle size
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+ Vector2 origin = { 32, 32 };
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+
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+ float rotation=0.0f;
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+
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ rotation+=1;
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+ if(rotation>359)rotation=0;
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("Sprite Creation and Rotation.", 100, 180, 40, LIGHTGRAY);
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+
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+ DrawTexturePro(target.texture, sourceRec, (Rectangle){ GetMouseX(), GetMouseY(), 32*2, 32*2 }, origin, (float)rotation, WHITE);
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadRenderTexture(target); // Unload render texture
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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