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@@ -0,0 +1,54 @@
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+
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+#include "raylib.h"
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+#include "string.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ char a[40];
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+ int b=100;
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+ long c=100000;
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+ double d=183.1237d;
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+ float e=2138.234f;
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+
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+ DrawText(FormatText("Size of char = %i",sizeof(a)),100,120,20,BLACK);
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+ DrawText(FormatText("Size of int = %i",sizeof(b)),100,140,20,BLACK);
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+ DrawText(FormatText("Size of long = %i",sizeof(c)),100,160,20,BLACK);
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+ DrawText(FormatText("Size of double = %i",sizeof(d)),100,180,20,BLACK);
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+ DrawText(FormatText("Size of float = %i",sizeof(e)),100,200,20,BLACK);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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