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Create Example_-_ArrayToCode-Paste.c

Rudy Boudewijn van Etten 5 năm trước cách đây
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1 tập tin đã thay đổi với 94 bổ sung0 xóa
  1. 94 0
      Example_-_ArrayToCode-Paste.c

+ 94 - 0
Example_-_ArrayToCode-Paste.c

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+
+#include "raylib.h"
+#include <string.h>
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+    int spritewidth = 8;
+    int spriteheight = 8;
+
+    
+    int sprite[8][8] = {{1,1,1,1,0,0,0,9},
+                        {0,1,1,1,0,0,0,0},
+                        {0,0,1,1,1,2,2,2},
+                        {0,0,0,1,1,2,2,2},
+                        {0,0,0,1,1,2,2,2},
+                        {1,1,1,1,1,2,2,2},
+                        {0,0,1,1,1,2,2,2},
+                        {0,0,0,0,0,2,2,2}};
+
+    // Here we create a copy and paste ready
+    // text that can be pasted into a code editor.
+    // It shows how to convert a array into c language code.
+    char output1[1000] = "int sprite[";
+    char output2[32];
+    sprintf(output2, "%d", spritewidth);    
+    strcat(output1,output2);
+    strcat(output1,"][");
+    sprintf(output2, "%d", spriteheight);    
+    strcat(output1,output2);
+    strcat(output1,"] = {\n");
+    
+    int x=0;int y=0;
+    for (y=0;y<spriteheight;y++){
+
+        for(x=0;x<spritewidth-1;x++){
+            if(x==0)strcat(output1,"{");
+            char num[16];
+            sprintf(num, "%d", sprite[y][x]);    
+            strcat(output1,num);
+            strcat(output1,",");
+        }
+        char num2[16];
+        sprintf(num2, "%d", sprite[y][spritewidth-1]);    
+        strcat(output1,num2);
+        if(y<spriteheight-1){
+            strcat(output1,"},\n");
+        }else{
+        strcat(output1,"}};\n");
+        }
+    }
+
+    SetClipboardText(output1);
+    
+    
+    
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            DrawText("Check your clipboard buffer CTRL+V",50,100,20,DARKGRAY);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}