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@@ -0,0 +1,58 @@
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+
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+#include "raylib.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ // Create a Perlin Image
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+ Image perlinImage = GenImagePerlinNoise(screenWidth, screenHeight,0,0,1.5f);
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+
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+ // Images are inside the CPU and not fast. Use Textures(GPU) for quick manipulation.
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+
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+
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+ Texture2D texture = { 0 };
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+
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+ texture = LoadTextureFromImage(perlinImage);
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+
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+ // Unload image data (CPU RAM)
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+ UnloadImage(perlinImage);
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawTexture(texture, 0, 0, WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadTexture(texture); // Unload texture from VRAM
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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+
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