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@@ -1,8 +1,9 @@
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// WORK IN PROGRESS CONVERSION....
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+// WORK IN PROGRESS CONVERSION....
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//
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// Conversion from the Monkey2 version that I wrote.
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//
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-// Todo : ovals!, testing.
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+// Todo : Floodfill, ovals!, testing.
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#include "raylib.h"
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#include <math.h>
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@@ -390,11 +391,6 @@ int main(void)
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- // Tool image for filling circles inside
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- RenderTexture2D ti = LoadRenderTexture(32,32);
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- BeginTextureMode(ti);
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- ClearBackground(BLANK);
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- EndTextureMode();
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -458,17 +454,17 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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- for(int i=0;i<5;i++){
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+ for(int i=0;i<numstartsetup;i++){
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UnloadRenderTexture(startsetupim[i]);
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}
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- for(int i=0;i<16;i++){
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+ for(int i=0;i<numtools;i++){
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UnloadRenderTexture(toolim[i]);
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}
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- for(int i=0;i<80*4;i++){
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+ for(int i=0;i<numspritelib;i++){
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UnloadRenderTexture(spritelibim[i]);
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}
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UnloadRenderTexture(previewim);
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- for(int i=0;i<3;i++){
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+ for(int i=0;i<2;i++){
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UnloadRenderTexture(topbarim[i]);
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}
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for(int i=0;i<4;i++){
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