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@@ -0,0 +1,57 @@
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+
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+#include "raylib.h"
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+#include "string.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // We create a char with some text in it. It must end with '\0'
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+ char savethis[100]="is this allright?\0";
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+ // Save this string as test.txt to the current folder.
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+ SaveFileText("test.txt",savethis);
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+ // Create a char to let our pointer use.
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+ static char myloadstring[128];
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+ // Create a pointer to our char.
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+ static char *loadthis = myloadstring;
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+ // Load the text we saved previously into the loadthis.
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+ loadthis = LoadFileText("test.txt");
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw the text from pointer char 'loadthis' to the screen.
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+ DrawText(loadthis,50,50,20,BLACK);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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