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@@ -0,0 +1,89 @@
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+
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+#include "raylib.h"
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+
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+void c64rectangle(int x, int y, int w, int h,int thick);
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+ for(int y=0;y<screenHeight;y+=64){
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+ for(int x=0;x<screenWidth;x+=64){
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+ c64rectangle(x,y,64,64,4);
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+ }}
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+
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+ for(int y=128;y<screenHeight-128;y+=32){
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+ for(int x=128;x<screenWidth-128;x+=32){
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+ c64rectangle(x,y,32,32,2);
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+ }}
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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+
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+void c64rectangle(int x, int y, int w, int h,int thick){
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+
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+ Color col1 = (Color){91,91,91,255};
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+ DrawRectangle(x,y,thick,thick,col1);
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+ DrawRectangle(x+w-thick,y,thick,thick,col1);
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+ Color col2 = (Color){120,120,120,255};
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+ DrawRectangle(x+thick,y,w-thick*2,thick,col2);
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+ Color col3 = (Color){105,105,105,255};
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+ DrawRectangle(x,y+thick,thick,h-thick*2,col3);
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+ Color col4 = (Color){114,114,114,255};
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+ DrawRectangle(x+thick*1,y+thick,thick,thick,col4);
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+ DrawRectangle(x+thick*1,y+h-thick*3,thick,thick,col4);
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+ Color col5 = (Color){79,79,79,255};
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+ DrawRectangle(x+thick*2,y+thick,w-thick*4,thick,col5);
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+ DrawRectangle(x+thick*1,y+thick*2,thick,h-thick*3,col5);
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+ Color col6 = (Color){0,0,0,255};
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+ // outside bottom and right black
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+ DrawRectangle(x,y+h-thick,w,thick,col6);
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+ DrawRectangle(x+w-thick,y+thick,thick,h-thick,col6);
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+ // inside black
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+ Color col7 = (Color){58,58,258,255};
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+ DrawRectangle(x+thick*2,y+thick*2,w-thick*4,thick,col6);
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+ DrawRectangle(x+thick*2,y+thick*2,thick,h-thick*4,col6);
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+ DrawRectangle(x+w-thick*2,y+thick*1,thick,thick,col7);
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+
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+ DrawRectangle(x+thick*2,y+h-thick*2,thick,thick,col7);
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+ DrawRectangle(x+w-thick*2,y+h-thick*2,thick,thick,col7);
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+ // Inside area gray
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+ DrawRectangle(x+thick*3,y+thick*3,w-thick*6,h-thick*5,col1);
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+ //
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+ DrawRectangle(x+thick*3,y+h-thick*2,w-thick*5,thick,col3);
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+ DrawRectangle(x+w-thick*3,y+thick*3,thick,h-thick*5,col2);
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+ //
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+ DrawRectangle(x+w-thick*2,y+thick*2,thick,h-thick*4,col5);
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+}
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