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@@ -0,0 +1,62 @@
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+
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+#include "raylib.h"
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+#include "string.h"
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+
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+#define MAX_ITEMS 10
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+#define MAX_ITEMSSSIZE 32
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+ // Maxim number of items here is 9. End with 'End'
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+ char myitems[MAX_ITEMS][MAX_ITEMSSSIZE] = {
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+ "Sword",
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+ "Shield",
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+ "Axe",
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+ "Helmet",
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+ "End"
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+ };
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw the items on the screen and exit if the item is "End"
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+ DrawText("Inventory:",70,80,20,BLACK);
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+ for(int i=0;i<MAX_ITEMS-1;i++){
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+ DrawText(FormatText("%i",i),70,100+i*20,20,BLACK);
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+ DrawText(myitems[i],100,100+i*20,20,BLACK);
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+ if(strcmp(myitems[i+1],"End")==0)break;
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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