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Update GeneticAlgorithm_BoardWarSimulation.c

Rudy Boudewijn van Etten %!s(int64=4) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      ai/GeneticAlgorithm_BoardWarSimulation.c

+ 1 - 1
ai/GeneticAlgorithm_BoardWarSimulation.c

@@ -27,7 +27,7 @@
 // In a real game you might use this to simulate if a war for a ai player would be doable in a certain tested setting like this.
 // In a real game you might use this to simulate if a war for a ai player would be doable in a certain tested setting like this.
 //
 //
 // Create unit types with different att and def, more scoring with 1+units attacking at the same time.
 // Create unit types with different att and def, more scoring with 1+units attacking at the same time.
-
+// add scoring in the execute script stage : units stay close to each other, direct path to target etc.
 
 
 
 
 #include "raylib.h"
 #include "raylib.h"