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@@ -0,0 +1,87 @@
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+//
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+// Rainbows (backgrounds)
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+//
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+
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+#include "raylib.h"
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+#include <math.h>
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+ float debug=0;
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+ Color col1 = (Color){100,0 ,200,255};
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+ Color col2 = (Color){255,0 ,100,255};
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+ float size=1;
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+ int fresh=0;
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+ fresh++;
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+ if(IsKeyPressed(KEY_SPACE)==true || fresh>30){
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+ fresh=0;
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+ col1 = (Color){GetRandomValue(0,255),GetRandomValue(0,255),GetRandomValue(0,255),255};
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+ col2 = (Color){GetRandomValue(0,255),GetRandomValue(0,255),GetRandomValue(0,255),255};
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+ size = GetRandomValue(1,32);
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+ }
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+
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+ float stepr = abs(col1.r-col2.r)/(float)(screenHeight/size);
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+ float stepg = abs(col1.g-col2.g)/(float)(screenHeight/size);
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+ float stepb = abs(col1.b-col2.b)/(float)(screenHeight/size);
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+ if(col1.r>col2.r)stepr=-stepr;
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+ if(col1.g>col2.g)stepg=-stepg;
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+ if(col1.b>col2.b)stepb=-stepb;
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ Color col=col1;
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+ float r=col.r;
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+ float g=col.g;
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+ float b=col.b;
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+ int cnt=0;
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+ for(int i=0;i<screenHeight;i++){
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+ DrawLine(0,i,screenWidth,i,col);
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+ if(cnt>=size){
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+ r+=stepr;
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+ g+=stepg;
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+ b+=stepb;
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+ col.r = r;
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+ col.g = g;
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+ col.b = b;
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+ cnt=0;
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+ }
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+ cnt++;
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+ }
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+
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+
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+ DrawText("Rainbow Backgrounds..",0,0,20,WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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