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Create Beginners_-_RectangleCollision.c

Rudy Boudewijn van Etten 5 роки тому
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  1. 67 0
      Beginners_-_RectangleCollision.c

+ 67 - 0
Beginners_-_RectangleCollision.c

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+
+#include "raylib.h"
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
+
+    
+ 
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        Vector2 mousePos = GetMousePosition();
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+            
+            // Create our first rectangle
+            Rectangle r1;
+            r1.x = 100;
+            r1.y = 100;
+            r1.width = 80;
+            r1.height = 50;
+            // Create our second rectangle
+            Rectangle r2;
+            r2.x = mousePos.x;
+            r2.y = mousePos.y;
+            r2.width = 50;
+            r2.height = 50;
+
+            // Draw our rectangles
+            DrawRectangleRec(r1,BLUE);
+            DrawRectangleRec(r2,RED);
+            
+            // Check collision between rectangles.
+            if (CheckCollisionRecs(r1,r2))
+            {
+                DrawText("Collision!!",0,0,20,RED);
+            }
+ 
+            DrawText("Example of how use rect collision.", 100, 180, 40, LIGHTGRAY);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}