#include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); int myvar = 0; // My thing here int myvar2 = 1; // My second var int myvar3 = 5; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(FormatText("my var value : %01i" , myvar), 190, 200, 20, LIGHTGRAY); DrawText(FormatText("my var2 value : %05i" , myvar2), 190, 220, 20, LIGHTGRAY); // Here I changed it so it draws 5 numbers. DrawText(FormatText("my var2 + var3 value : %05i" , myvar2+myvar3), 190, 240, 20, LIGHTGRAY); // Here I changed it does some math. DrawText(FormatText("my var2 + var 3 + 1 value : %05i" , myvar2+myvar3+1), 190, 260, 20, LIGHTGRAY); // Here I changed it does some math. EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }