#include "raylib.h" // Here are the enums. enum flag{UP,DOWN,LEFT,RIGHT}; enum flag2{UP2=5,DOWN2,LEFT2,RIGHT2}; int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(FormatText("UP %i",UP) ,0,0,20,GRAY); DrawText(FormatText("DOWN %i",DOWN) ,0,20,20,GRAY); DrawText(FormatText("LEFT %i",LEFT) ,0,40,20,GRAY); DrawText(FormatText("UP2 %i",UP2) ,0,80,20,GRAY); DrawText(FormatText("DOWN2 %i",DOWN2) ,0,100,20,GRAY); DrawText(FormatText("LEFT2 %i",LEFT2) ,0,120,20,GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }