#include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(5); // Set our game to run at 5 frames-per-second //-------------------------------------------------------------------------------------- int keypressedcount=0; // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // See if the keyboard has been used. int key = GetKeyPressed(); // read/remove key from buffer. // Here we count how many keys are inside the buffer. (set framerate to low for effect!) int len = 0; while(key>0){ len++; key = GetKeyPressed();// get/remove key from buffer. } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // Draw our info. DrawText("Quickly hammer on the keyboard to fill up the keyboard buffer.",100,200,20,GRAY); DrawText(FormatText("GetKeyPressed() buffer length : %i",len),100,100,20,RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }