#include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // Here we test is mouse button 0 or 1 or 2 is down. if(IsMouseButtonDown(0)){ DrawText("Mouse Button 0 is Down.",50,100,20,BLACK); }else{ DrawText("Mouse Button 0 is NOT Down.",50,100,20,BLACK); } if(IsMouseButtonDown(1)){ DrawText("Mouse Button 1 is Down.",50,120,20,BLACK); }else{ DrawText("Mouse Button 1 is NOT Down.",50,120,20,BLACK); } if(IsMouseButtonDown(2)){ DrawText("Mouse Button 2 is Down.",50,140,20,BLACK); }else{ DrawText("Mouse Button 2 is NOT Down.",50,140,20,BLACK); } // Here we test if the space key is down. if(IsKeyDown(KEY_SPACE)){ DrawText("KEY_SPACE is Down.",370,100,20,BLACK); }else{ DrawText("KEY_SPACE is NOT Down.",370,100,20,BLACK); } // Here we test if any key is down. // Note that the value i