#include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- Vector2 mousePos = GetMousePosition(); // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Getting the mouse and y position!",10,10,40,BLUE); DrawText(FormatText("x. %03f",mousePos.x), 100, 180, 40, LIGHTGRAY); // Mouse x and y are floats!! DrawText(FormatText("x. %03f",mousePos.y), 100, 220, 40, LIGHTGRAY); // Mouse x and y are floats!! EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }