#include "raylib.h" struct unit{ int empty; bool active; int x; int y; int damage; char name[10]; }; static struct unit myUnit = {.active = true, .x = 100, .y = 200, .name="hello"}; int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if(myUnit.active){ DrawText("Active:true",100,200,20,BLACK); } DrawText(FormatText("This should be empty : %i",myUnit.empty),100,180,20,BLACK); DrawText(FormatText("%i , %i",myUnit.x,myUnit.y),100,220,20,BLACK); DrawText(FormatText("%s",myUnit.name),100,240,20,BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }