#include "raylib.h" struct inventory{ bool pepper; bool salt; bool potion; }; struct aiMushroom{ int x; int y; int energy; struct inventory leftPocket; }; static struct aiMushroom myaiMushroom = {10,20,99,{true,false,true}}; int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("The mushroom is here at :",100,180,20,BLACK); DrawText(FormatText("x: %i y: %i Energy : %i",myaiMushroom.x,myaiMushroom.y,myaiMushroom.energy),100,200,20,BLACK); if(myaiMushroom.leftPocket.pepper){ DrawText("The mushroom has pepper in his left pocket..",100,220,20,BLACK); }else{ DrawText("The mushroom has no pepper in his left pocket..",100,220,20,BLACK); } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }