#include "raylib.h" void floodit(); int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "Raylib examples."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Creating RGB colors.", 100, 180, 40, LIGHTGRAY); // (Color){Red[0..255],Green[0..255],Blue[0.255],Alpha[0.255(non transparent)]} DrawRectangle(100 +0 *1,100,64,32,(Color){255,0,0,255}); DrawRectangle(100 +64 *2,100,64,32,(Color){0,255,0,255}); DrawRectangle(100 +64 *4,100,64,32,(Color){0,0,255,255}); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }