#include "raylib.h" #include "string.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); char a[40]; int b=100; long c=100000; double d=183.1237d; float e=2138.234f; DrawText(FormatText("Size of char = %i",sizeof(a)),100,120,20,BLACK); DrawText(FormatText("Size of int = %i",sizeof(b)),100,140,20,BLACK); DrawText(FormatText("Size of long = %i",sizeof(c)),100,160,20,BLACK); DrawText(FormatText("Size of double = %i",sizeof(d)),100,180,20,BLACK); DrawText(FormatText("Size of float = %i",sizeof(e)),100,200,20,BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }