enum flag{rub,adub,bub}; #include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // // Here we show how to use a switch statement. // // Note that you can not initialize arrays inside switch cases. int what=3; switch (what){ case rub: break; case adub: //int i=0; <<<<<<< You can not initialize things like this in a case label : //for(int i=0;i<10;i++){//<<<<<<<<< You can do these things in the switch statements. //int a=10; <<<<<< Here you can initialize ints. //}; break; case bub: break; default: DrawText("default switch case.",100,200,30,GRAY); break; } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }