#include "raylib.h" #include #include #include #include int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Out char where we store the filenames. char files[10024][PATH_MAX]; int numfiles=0; // Here we read the current dir(where this example is run) // and copy the filename into the files char array. DIR *d; struct dirent *dir; d = opendir("."); if (d) { while ((dir = readdir(d)) != NULL) { strcpy(files[numfiles],dir->d_name); numfiles++; } closedir(d); } // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(FormatText("Number of files in dir : %i",numfiles),10,10,20,BLACK); // Draw the first chunk of the dir to the screen. if(numfiles>0){ int x=0; int y=20; for(int i=0;iscreenHeight-50){ x+=200; y=20; } } } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }