// // Create zones - this version kind of creates those military camouflage patterns. // #include "raylib.h" int numzones = 30; int map[100][100]; int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // First put the id's on the map for(int i=0;i0){ int y1=GetRandomValue(-1,1); int x1=GetRandomValue(-1,1); if(map[x+x1][y+y1]==0){ map[x+x1][y+y1]=z; } } } // pick random spot. With that value draw a rect there (3*3) (blockize) for(int i=0;i<100*100*100;i++){ int x = GetRandomValue(1,99); int y = GetRandomValue(1,99); int z = map[x][y]; if(z>0){ for(int y1=-1;y1<2;y1++){ for(int x1=-1;x1<2;x1++){ if(x+x1<0 || y+y1<0 || x+x1>99 || y+y1>99) continue; map[x+x1][y+y1]=z; }} } } // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); for(int y=0;y<100;y++){ for(int x=0;x<100;x++){ int m=map[x][y]; float col = (255.0f/(float)numzones)*(float)m; Color c = (Color){col,col,col,255}; DrawRectangle(x*7,y*4,7,4,c); }} EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }