#include "raylib.h" static Color c64color[16]; //' our colors static Color db32color[32];// ' our colors static void inic64colors(void); static void inidb32colors(void); int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example."); inic64colors(); inidb32colors(); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); int num=0; DrawText("C64 Palette..",200,180,20,GRAY); for( int x=0 ; x