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- #include "raylib.h"
- void floodit();
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example.");
-
- // Create a Image in memory
- RenderTexture2D target = LoadRenderTexture(32, 32);
-
- int sprite[8][8] = {{1,1,1,1,0,0,0,0},
- {0,1,1,1,0,0,0,0},
- {0,0,1,1,1,2,2,2},
- {0,0,0,1,1,2,2,2},
- {0,0,0,1,1,2,2,2},
- {1,1,1,1,1,2,2,2},
- {0,0,1,1,1,2,2,2},
- {0,0,0,0,0,2,2,2}};
-
- // Clear our texture(image) before entering the game loop
- BeginTextureMode(target);
- ClearBackground(BLANK); // Make the entire Sprite Transparent.
- EndTextureMode();
- // Draw something on it.
- for (int y=0;y<8;y++)
- {
- for (int x=0;x<8; x++)
- {
- // Our sprite color 1
- if (sprite[y][x]==1)
- {
- BeginTextureMode(target);
- DrawRectangle(x*4,y*4,4,4,RED);
- EndTextureMode();
- }
- // Our sprite color 2
- if (sprite[y][x]==2)
- {
- BeginTextureMode(target);
- DrawRectangle(x*4,y*4,4,8,BLACK);
- EndTextureMode();
- }
- }
- }
-
-
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- Vector2 mousePos = GetMousePosition();
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Sprite Creation from data.", 100, 180, 40, LIGHTGRAY);
- // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTexture(target.texture,mousePos.x, mousePos.y, WHITE);
-
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadRenderTexture(target); // Unload render texture
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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