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- .. default-domain:: C
- mat3
- ====
- Header: cglm/mat3.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_MAT3_IDENTITY_INIT
- #. GLM_MAT3_ZERO_INIT
- #. GLM_MAT3_IDENTITY
- #. GLM_MAT3_ZERO
- #. glm_mat3_dup(mat, dest)
- Functions:
- 1. :c:func:`glm_mat3_copy`
- #. :c:func:`glm_mat3_identity`
- #. :c:func:`glm_mat3_identity_array`
- #. :c:func:`glm_mat3_zero`
- #. :c:func:`glm_mat3_mul`
- #. :c:func:`glm_mat3_transpose_to`
- #. :c:func:`glm_mat3_transpose`
- #. :c:func:`glm_mat3_mulv`
- #. :c:func:`glm_mat3_quat`
- #. :c:func:`glm_mat3_scale`
- #. :c:func:`glm_mat3_det`
- #. :c:func:`glm_mat3_inv`
- #. :c:func:`glm_mat3_trace`
- #. :c:func:`glm_mat3_swap_col`
- #. :c:func:`glm_mat3_swap_row`
- #. :c:func:`glm_mat3_rmc`
- #. :c:func:`glm_mat3_make`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_mat3_copy(mat3 mat, mat3 dest)
- copy mat3 to another one (dest).
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat3_identity(mat3 mat)
- copy identity mat3 to mat, or makes mat to identity
- Parameters:
- | *[out]* **mat** matrix
- .. c:function:: void glm_mat3_identity_array(mat3 * __restrict mat, size_t count)
- make given matrix array's each element identity matrix
- Parameters:
- | *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
- | *[in]* **count** count of matrices
- .. c:function:: void glm_mat3_zero(mat3 mat)
- make given matrix zero
- Parameters:
- | *[in,out]* **mat** matrix to
- .. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
- multiply m1 and m2 to dest
- m1, m2 and dest matrices can be same matrix, it is possible to write this:
- .. code-block:: c
- mat3 m = GLM_MAT3_IDENTITY_INIT;
- glm_mat3_mul(m, m, m);
- Parameters:
- | *[in]* **m1** left matrix
- | *[in]* **m2** right matrix
- | *[out]* **dest** destination matrix
- .. c:function:: void glm_mat3_transpose_to(mat3 m, mat3 dest)
- transpose mat4 and store in dest
- source matrix will not be transposed unless dest is m
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat3_transpose(mat3 m)
- transpose mat3 and store result in same matrix
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest)
- multiply mat3 with vec3 (column vector) and store in dest vector
- Parameters:
- | *[in]* **m** mat3 (left)
- | *[in]* **v** vec3 (right, column vector)
- | *[out]* **dest** destination (result, column vector)
- .. c:function:: void glm_mat3_quat(mat3 m, versor dest)
- convert mat3 to quaternion
- Parameters:
- | *[in]* **m** rotation matrix
- | *[out]* **dest** destination quaternion
- .. c:function:: void glm_mat3_scale(mat3 m, float s)
- multiply matrix with scalar
- Parameters:
- | *[in, out]* **m** matrix
- | *[in]* **s** scalar
- .. c:function:: float glm_mat3_det(mat3 mat)
- returns mat3 determinant
- Parameters:
- | *[in]* **mat** matrix
- Returns:
- mat3 determinant
- .. c:function:: void glm_mat3_inv(mat3 mat, mat3 dest)
- inverse mat3 and store in dest
- Parameters:
- | *[in]* **mat** matrix
- | *[out]* **dest** destination (inverse matrix)
- .. c:function:: void glm_mat3_trace(mat3 m)
- | sum of the elements on the main diagonal from upper left to the lower right
- Parameters:
- | *[in]* **m** matrix
- Returns:
- trace of matrix
- .. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2)
- swap two matrix columns
- Parameters:
- | *[in, out]* **mat** matrix
- | *[in]* **col1** col1
- | *[in]* **col2** col2
- .. c:function:: void glm_mat3_swap_row(mat3 mat, int row1, int row2)
- swap two matrix rows
- Parameters:
- | *[in, out]* **mat** matrix
- | *[in]* **row1** row1
- | *[in]* **row2** row2
- .. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c)
- | **rmc** stands for **Row** * **Matrix** * **Column**
- | helper for R (row vector) * M (matrix) * C (column vector)
- | the result is scalar because R * M = Matrix1x3 (row vector),
- | then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
- Parameters:
- | *[in]* **r** row vector or matrix1x3
- | *[in]* **m** matrix3x3
- | *[in]* **c** column vector or matrix3x1
- Returns:
- scalar value e.g. Matrix1x1
- .. c:function:: void glm_mat3_make(const float * __restrict src, mat3 dest)
- Create mat3 matrix from pointer
- .. note:: **@src** must contain at least 9 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats
- | *[out]* **dest** destination matrix3x3
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