quat.rst 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380
  1. .. default-domain:: C
  2. quaternions
  3. ===========
  4. Header: cglm/quat.h
  5. **Important:** *cglm* stores quaternion as **[x, y, z, w]** in memory
  6. since **v0.4.0** it was **[w, x, y, z]**
  7. before v0.4.0 ( **v0.3.5 and earlier** ). w is real part.
  8. What you can do with quaternions with existing functions is (Some of them):
  9. - You can rotate transform matrix using quaterion
  10. - You can rotate vector using quaterion
  11. - You can create view matrix using quaterion
  12. - You can create a lookrotation (from source point to dest)
  13. Table of contents (click to go):
  14. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  15. Macros:
  16. 1. GLM_QUAT_IDENTITY_INIT
  17. #. GLM_QUAT_IDENTITY
  18. Functions:
  19. 1. :c:func:`glm_quat_identity`
  20. #. :c:func:`glm_quat_init`
  21. #. :c:func:`glm_quat`
  22. #. :c:func:`glm_quatv`
  23. #. :c:func:`glm_quat_copy`
  24. #. :c:func:`glm_quat_norm`
  25. #. :c:func:`glm_quat_normalize`
  26. #. :c:func:`glm_quat_normalize_to`
  27. #. :c:func:`glm_quat_dot`
  28. #. :c:func:`glm_quat_conjugate`
  29. #. :c:func:`glm_quat_inv`
  30. #. :c:func:`glm_quat_add`
  31. #. :c:func:`glm_quat_sub`
  32. #. :c:func:`glm_quat_real`
  33. #. :c:func:`glm_quat_imag`
  34. #. :c:func:`glm_quat_imagn`
  35. #. :c:func:`glm_quat_imaglen`
  36. #. :c:func:`glm_quat_angle`
  37. #. :c:func:`glm_quat_axis`
  38. #. :c:func:`glm_quat_mul`
  39. #. :c:func:`glm_quat_mat4`
  40. #. :c:func:`glm_quat_mat4t`
  41. #. :c:func:`glm_quat_mat3`
  42. #. :c:func:`glm_quat_mat3t`
  43. #. :c:func:`glm_quat_lerp`
  44. #. :c:func:`glm_quat_slerp`
  45. #. :c:func:`glm_quat_look`
  46. #. :c:func:`glm_quat_for`
  47. #. :c:func:`glm_quat_forp`
  48. #. :c:func:`glm_quat_rotatev`
  49. #. :c:func:`glm_quat_rotate`
  50. #. :c:func:`glm_quat_rotate_at`
  51. #. :c:func:`glm_quat_rotate_atm`
  52. Functions documentation
  53. ~~~~~~~~~~~~~~~~~~~~~~~
  54. .. c:function:: void glm_quat_identity(versor q)
  55. | makes given quat to identity
  56. Parameters:
  57. | *[in, out]* **q** quaternion
  58. .. c:function:: void glm_quat_init(versor q, float x, float y, float z, float w)
  59. | inits quaternion with given values
  60. Parameters:
  61. | *[out]* **q** quaternion
  62. | *[in]* **x** imag.x
  63. | *[in]* **y** imag.y
  64. | *[in]* **z** imag.z
  65. | *[in]* **w** w (real part)
  66. .. c:function:: void glm_quat(versor q, float angle, float x, float y, float z)
  67. | creates NEW quaternion with individual axis components
  68. | given axis will be normalized
  69. Parameters:
  70. | *[out]* **q** quaternion
  71. | *[in]* **angle** angle (radians)
  72. | *[in]* **x** axis.x
  73. | *[in]* **y** axis.y
  74. | *[in]* **z** axis.z
  75. .. c:function:: void glm_quatv(versor q, float angle, vec3 axis)
  76. | creates NEW quaternion with axis vector
  77. | given axis will be normalized
  78. Parameters:
  79. | *[out]* **q** quaternion
  80. | *[in]* **angle** angle (radians)
  81. | *[in]* **axis** axis (will be normalized)
  82. .. c:function:: void glm_quat_copy(versor q, versor dest)
  83. | copy quaternion to another one
  84. Parameters:
  85. | *[in]* **q** source quaternion
  86. | *[out]* **dest** destination quaternion
  87. .. c:function:: float glm_quat_norm(versor q)
  88. | returns norm (magnitude) of quaternion
  89. Parameters:
  90. | *[in]* **a** quaternion
  91. Returns:
  92. norm (magnitude)
  93. .. c:function:: void glm_quat_normalize_to(versor q, versor dest)
  94. | normalize quaternion and store result in dest, original one will not be normalized
  95. Parameters:
  96. | *[in]* **q** quaternion to normalize into
  97. | *[out]* **dest** destination quaternion
  98. .. c:function:: void glm_quat_normalize(versor q)
  99. | normalize quaternion
  100. Parameters:
  101. | *[in, out]* **q** quaternion
  102. .. c:function:: float glm_quat_dot(versor p, versor q)
  103. dot product of two quaternion
  104. Parameters:
  105. | *[in]* **p** quaternion 1
  106. | *[in]* **q** quaternion 2
  107. Returns:
  108. dot product
  109. .. c:function:: void glm_quat_conjugate(versor q, versor dest)
  110. conjugate of quaternion
  111. Parameters:
  112. | *[in]* **q** quaternion
  113. | *[in]* **dest** conjugate
  114. .. c:function:: void glm_quat_inv(versor q, versor dest)
  115. inverse of non-zero quaternion
  116. Parameters:
  117. | *[in]* **q** quaternion
  118. | *[in]* **dest** inverse quaternion
  119. .. c:function:: void glm_quat_add(versor p, versor q, versor dest)
  120. add (componentwise) two quaternions and store result in dest
  121. Parameters:
  122. | *[in]* **p** quaternion 1
  123. | *[in]* **q** quaternion 2
  124. | *[in]* **dest** result quaternion
  125. .. c:function:: void glm_quat_sub(versor p, versor q, versor dest)
  126. subtract (componentwise) two quaternions and store result in dest
  127. Parameters:
  128. | *[in]* **p** quaternion 1
  129. | *[in]* **q** quaternion 2
  130. | *[in]* **dest** result quaternion
  131. .. c:function:: float glm_quat_real(versor q)
  132. returns real part of quaternion
  133. Parameters:
  134. | *[in]* **q** quaternion
  135. Returns:
  136. real part (quat.w)
  137. .. c:function:: void glm_quat_imag(versor q, vec3 dest)
  138. returns imaginary part of quaternion
  139. Parameters:
  140. | *[in]* **q** quaternion
  141. | *[out]* **dest** imag
  142. .. c:function:: void glm_quat_imagn(versor q, vec3 dest)
  143. returns normalized imaginary part of quaternion
  144. Parameters:
  145. | *[in]* **q** quaternion
  146. | *[out]* **dest** imag
  147. .. c:function:: float glm_quat_imaglen(versor q)
  148. returns length of imaginary part of quaternion
  149. Parameters:
  150. | *[in]* **q** quaternion
  151. Returns:
  152. norm of imaginary part
  153. .. c:function:: float glm_quat_angle(versor q)
  154. returns angle of quaternion
  155. Parameters:
  156. | *[in]* **q** quaternion
  157. Returns:
  158. angles of quat (radians)
  159. .. c:function:: void glm_quat_axis(versor q, versor dest)
  160. axis of quaternion
  161. Parameters:
  162. | *[in]* **p** quaternion
  163. | *[out]* **dest** axis of quaternion
  164. .. c:function:: void glm_quat_mul(versor p, versor q, versor dest)
  165. | multiplies two quaternion and stores result in dest
  166. | this is also called Hamilton Product
  167. | According to WikiPedia:
  168. | The product of two rotation quaternions [clarification needed] will be
  169. equivalent to the rotation q followed by the rotation p
  170. Parameters:
  171. | *[in]* **p** quaternion 1 (first rotation)
  172. | *[in]* **q** quaternion 2 (second rotation)
  173. | *[out]* **dest** result quaternion
  174. .. c:function:: void glm_quat_mat4(versor q, mat4 dest)
  175. | convert quaternion to mat4
  176. Parameters:
  177. | *[in]* **q** quaternion
  178. | *[out]* **dest** result matrix
  179. .. c:function:: void glm_quat_mat4t(versor q, mat4 dest)
  180. | convert quaternion to mat4 (transposed). This is transposed version of glm_quat_mat4
  181. Parameters:
  182. | *[in]* **q** quaternion
  183. | *[out]* **dest** result matrix
  184. .. c:function:: void glm_quat_mat3(versor q, mat3 dest)
  185. | convert quaternion to mat3
  186. Parameters:
  187. | *[in]* **q** quaternion
  188. | *[out]* **dest** result matrix
  189. .. c:function:: void glm_quat_mat3t(versor q, mat3 dest)
  190. | convert quaternion to mat3 (transposed). This is transposed version of glm_quat_mat3
  191. Parameters:
  192. | *[in]* **q** quaternion
  193. | *[out]* **dest** result matrix
  194. .. c:function:: void glm_quat_lerp(versor from, versor to, float t, versor dest)
  195. | interpolates between two quaternions
  196. | using spherical linear interpolation (LERP)
  197. Parameters:
  198. | *[in]* **from** from
  199. | *[in]* **to** to
  200. | *[in]* **t** interpolant (amount) clamped between 0 and 1
  201. | *[out]* **dest** result quaternion
  202. .. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
  203. | interpolates between two quaternions
  204. | using spherical linear interpolation (SLERP)
  205. Parameters:
  206. | *[in]* **from** from
  207. | *[in]* **to** to
  208. | *[in]* **t** interpolant (amount) clamped between 0 and 1
  209. | *[out]* **dest** result quaternion
  210. .. c:function:: void glm_quat_look(vec3 eye, versor ori, mat4 dest)
  211. | creates view matrix using quaternion as camera orientation
  212. Parameters:
  213. | *[in]* **eye** eye
  214. | *[in]* **ori** orientation in world space as quaternion
  215. | *[out]* **dest** result matrix
  216. .. c:function:: void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest)
  217. | creates look rotation quaternion
  218. Parameters:
  219. | *[in]* **dir** direction to look
  220. | *[in]* **fwd** forward vector
  221. | *[in]* **up** up vector
  222. | *[out]* **dest** result matrix
  223. .. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest)
  224. | creates look rotation quaternion using source and destination positions p suffix stands for position
  225. | this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
  226. Parameters:
  227. | *[in]* **from** source point
  228. | *[in]* **to** destination point
  229. | *[in]* **fwd** forward vector
  230. | *[in]* **up** up vector
  231. | *[out]* **dest** result matrix
  232. .. c:function:: void glm_quat_rotatev(versor q, vec3 v, vec3 dest)
  233. | crotate vector using using quaternion
  234. Parameters:
  235. | *[in]* **q** quaternion
  236. | *[in]* **v** vector to rotate
  237. | *[out]* **dest** rotated vector
  238. .. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
  239. | rotate existing transform matrix using quaternion
  240. instead of passing identity matrix, consider to use quat_mat4 functions
  241. Parameters:
  242. | *[in]* **m** existing transform matrix to rotate
  243. | *[in]* **q** quaternion
  244. | *[out]* **dest** rotated matrix/transform
  245. .. c:function:: void glm_quat_rotate_at(mat4 m, versor q, vec3 pivot)
  246. | rotate existing transform matrix using quaternion at pivot point
  247. Parameters:
  248. | *[in, out]* **m** existing transform matrix to rotate
  249. | *[in]* **q** quaternion
  250. | *[in]* **pivot** pivot
  251. .. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
  252. | rotate NEW transform matrix using quaternion at pivot point
  253. | this creates rotation matrix, it assumes you don't have a matrix
  254. | this should work faster than glm_quat_rotate_at because it reduces one glm_translate.
  255. Parameters:
  256. | *[in, out]* **m** existing transform matrix to rotate
  257. | *[in]* **q** quaternion
  258. | *[in]* **pivot** pivot