vec4.rst 8.9 KB

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  1. .. default-domain:: C
  2. vec4
  3. ====
  4. Header: cglm/vec4.h
  5. Table of contents (click to go):
  6. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  7. Macros:
  8. 1. glm_vec4_dup3(v, dest)
  9. #. glm_vec4_dup(v, dest)
  10. #. GLM_VEC4_ONE_INIT
  11. #. GLM_VEC4_BLACK_INIT
  12. #. GLM_VEC4_ZERO_INIT
  13. #. GLM_VEC4_ONE
  14. #. GLM_VEC4_BLACK
  15. #. GLM_VEC4_ZERO
  16. Functions:
  17. 1. :c:func:`glm_vec4`
  18. #. :c:func:`glm_vec4_copy3`
  19. #. :c:func:`glm_vec4_copy`
  20. #. :c:func:`glm_vec4_ucopy`
  21. #. :c:func:`glm_vec4_zero`
  22. #. :c:func:`glm_vec4_one`
  23. #. :c:func:`glm_vec4_dot`
  24. #. :c:func:`glm_vec4_norm2`
  25. #. :c:func:`glm_vec4_norm`
  26. #. :c:func:`glm_vec4_add`
  27. #. :c:func:`glm_vec4_adds`
  28. #. :c:func:`glm_vec4_sub`
  29. #. :c:func:`glm_vec4_subs`
  30. #. :c:func:`glm_vec4_mul`
  31. #. :c:func:`glm_vec4_scale`
  32. #. :c:func:`glm_vec4_scale_as`
  33. #. :c:func:`glm_vec4_div`
  34. #. :c:func:`glm_vec4_divs`
  35. #. :c:func:`glm_vec4_addadd`
  36. #. :c:func:`glm_vec4_subadd`
  37. #. :c:func:`glm_vec4_muladd`
  38. #. :c:func:`glm_vec4_muladds`
  39. #. :c:func:`glm_vec4_flipsign`
  40. #. :c:func:`glm_vec_flipsign_to`
  41. #. :c:func:`glm_vec4_inv`
  42. #. :c:func:`glm_vec4_inv_to`
  43. #. :c:func:`glm_vec4_normalize`
  44. #. :c:func:`glm_vec4_normalize_to`
  45. #. :c:func:`glm_vec4_distance`
  46. #. :c:func:`glm_vec4_maxv`
  47. #. :c:func:`glm_vec4_minv`
  48. #. :c:func:`glm_vec4_clamp`
  49. #. :c:func:`glm_vec4_lerp`
  50. #. :c:func:`glm_vec4_isnan`
  51. #. :c:func:`glm_vec4_isinf`
  52. #. :c:func:`glm_vec4_isvalid`
  53. #. :c:func:`glm_vec4_sign`
  54. #. :c:func:`glm_vec4_sqrt`
  55. Functions documentation
  56. ~~~~~~~~~~~~~~~~~~~~~~~
  57. .. c:function:: void glm_vec4(vec3 v3, float last, vec4 dest)
  58. init vec4 using vec3, since you are initializing vec4 with vec3
  59. you need to set last item. cglm could set it zero but making it parameter
  60. gives more control
  61. Parameters:
  62. | *[in]* **v3** vector4
  63. | *[in]* **last** last item of vec4
  64. | *[out]* **dest** destination
  65. .. c:function:: void glm_vec4_copy3(vec4 a, vec3 dest)
  66. copy first 3 members of [a] to [dest]
  67. Parameters:
  68. | *[in]* **a** source
  69. | *[out]* **dest** destination
  70. .. c:function:: void glm_vec4_copy(vec4 v, vec4 dest)
  71. copy all members of [a] to [dest]
  72. Parameters:
  73. | *[in]* **v** source
  74. | *[in]* **dest** destination
  75. .. c:function:: void glm_vec4_ucopy(vec4 v, vec4 dest)
  76. copy all members of [a] to [dest]
  77. | alignment is not required
  78. Parameters:
  79. | *[in]* **v** source
  80. | *[in]* **dest** destination
  81. .. c:function:: void glm_vec4_zero(vec4 v)
  82. makes all members zero
  83. Parameters:
  84. | *[in, out]* **v** vector
  85. .. c:function:: float glm_vec4_dot(vec4 a, vec4 b)
  86. dot product of vec4
  87. Parameters:
  88. | *[in]* **a** vector1
  89. | *[in]* **b** vector2
  90. Returns:
  91. dot product
  92. .. c:function:: float glm_vec4_norm2(vec4 v)
  93. norm * norm (magnitude) of vector
  94. we can use this func instead of calling norm * norm, because it would call
  95. sqrtf fuction twice but with this func we can avoid func call, maybe this is
  96. not good name for this func
  97. Parameters:
  98. | *[in]* **v** vector
  99. Returns:
  100. square of norm / magnitude
  101. .. c:function:: float glm_vec4_norm(vec4 vec)
  102. norm (magnitude) of vec4
  103. Parameters:
  104. | *[in]* **vec** vector
  105. .. c:function:: void glm_vec4_add(vec4 a, vec4 b, vec4 dest)
  106. add a vector to b vector store result in dest
  107. Parameters:
  108. | *[in]* **a** vector1
  109. | *[in]* **b** vector2
  110. | *[out]* **dest** destination vector
  111. .. c:function:: void glm_vec4_adds(vec4 v, float s, vec4 dest)
  112. add scalar to v vector store result in dest (d = v + vec(s))
  113. Parameters:
  114. | *[in]* **v** vector
  115. | *[in]* **s** scalar
  116. | *[out]* **dest** destination vector
  117. .. c:function:: void glm_vec4_sub(vec4 a, vec4 b, vec4 dest)
  118. subtract b vector from a vector store result in dest (d = v1 - v2)
  119. Parameters:
  120. | *[in]* **a** vector1
  121. | *[in]* **b** vector2
  122. | *[out]* **dest** destination vector
  123. .. c:function:: void glm_vec4_subs(vec4 v, float s, vec4 dest)
  124. subtract scalar from v vector store result in dest (d = v - vec(s))
  125. Parameters:
  126. | *[in]* **v** vector
  127. | *[in]* **s** scalar
  128. | *[out]* **dest** destination vector
  129. .. c:function:: void glm_vec4_mul(vec4 a, vec4 b, vec4 d)
  130. multiply two vector (component-wise multiplication)
  131. Parameters:
  132. | *[in]* **a** vector1
  133. | *[in]* **b** vector2
  134. | *[out]* **dest** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3])
  135. .. c:function:: void glm_vec4_scale(vec4 v, float s, vec4 dest)
  136. multiply/scale vec4 vector with scalar: result = v * s
  137. Parameters:
  138. | *[in]* **v** vector
  139. | *[in]* **s** scalar
  140. | *[out]* **dest** destination vector
  141. .. c:function:: void glm_vec4_scale_as(vec4 v, float s, vec4 dest)
  142. make vec4 vector scale as specified: result = unit(v) * s
  143. Parameters:
  144. | *[in]* **v** vector
  145. | *[in]* **s** scalar
  146. | *[out]* **dest** destination vector
  147. .. c:function:: void glm_vec4_div(vec4 a, vec4 b, vec4 dest)
  148. div vector with another component-wise division: d = v1 / v2
  149. Parameters:
  150. | *[in]* **a** vector1
  151. | *[in]* **b** vector2
  152. | *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2], a[3] / b[3])
  153. .. c:function:: void glm_vec4_divs(vec4 v, float s, vec4 dest)
  154. div vector with scalar: d = v / s
  155. Parameters:
  156. | *[in]* **v** vector
  157. | *[in]* **s** scalar
  158. | *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s, a[3] / s)
  159. .. c:function:: void glm_vec4_addadd(vec4 a, vec4 b, vec4 dest)
  160. | add two vectors and add result to sum
  161. | it applies += operator so dest must be initialized
  162. Parameters:
  163. | *[in]* **a** vector 1
  164. | *[in]* **b** vector 2
  165. | *[out]* **dest** dest += (a + b)
  166. .. c:function:: void glm_vec4_subadd(vec4 a, vec4 b, vec4 dest)
  167. | sub two vectors and add result to sum
  168. | it applies += operator so dest must be initialized
  169. Parameters:
  170. | *[in]* **a** vector 1
  171. | *[in]* **b** vector 2
  172. | *[out]* **dest** dest += (a - b)
  173. .. c:function:: void glm_vec4_muladd(vec4 a, vec4 b, vec4 dest)
  174. | mul two vectors and add result to sum
  175. | it applies += operator so dest must be initialized
  176. Parameters:
  177. | *[in]* **a** vector 1
  178. | *[in]* **b** vector 2
  179. | *[out]* **dest** dest += (a * b)
  180. .. c:function:: void glm_vec4_muladds(vec4 a, float s, vec4 dest)
  181. | mul vector with scalar and add result to sum
  182. | it applies += operator so dest must be initialized
  183. Parameters:
  184. | *[in]* **a** vector
  185. | *[in]* **s** scalar
  186. | *[out]* **dest** dest += (a * b)
  187. .. c:function:: void glm_vec4_flipsign(vec4 v)
  188. flip sign of all vec4 members
  189. Parameters:
  190. | *[in, out]* **v** vector
  191. .. c:function:: void glm_vec4_flipsign_to(vec4 v, vec4 dest)
  192. flip sign of all vec4 members and store result in dest
  193. Parameters:
  194. | *[in]* **v** vector
  195. | *[out]* **dest** negated vector
  196. .. c:function:: void glm_vec4_inv(vec4 v)
  197. make vector as inverse/opposite of itself
  198. Parameters:
  199. | *[in, out]* **v** vector
  200. .. c:function:: void glm_vec4_inv_to(vec4 v, vec4 dest)
  201. inverse/opposite vector
  202. Parameters:
  203. | *[in]* **v** source
  204. | *[out]* **dest** destination
  205. .. c:function:: void glm_vec4_normalize(vec4 v)
  206. normalize vec4 and store result in same vec
  207. Parameters:
  208. | *[in, out]* **v** vector
  209. .. c:function:: void glm_vec4_normalize_to(vec4 vec, vec4 dest)
  210. normalize vec4 to dest
  211. Parameters:
  212. | *[in]* **vec** source
  213. | *[out]* **dest** destination
  214. .. c:function:: float glm_vec4_distance(vec4 v1, vec4 v2)
  215. distance between two vectors
  216. Parameters:
  217. | *[in]* **mat** vector1
  218. | *[in]* **row1** vector2
  219. Returns:
  220. | distance
  221. .. c:function:: void glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest)
  222. max values of vectors
  223. Parameters:
  224. | *[in]* **v1** vector1
  225. | *[in]* **v2** vector2
  226. | *[out]* **dest** destination
  227. .. c:function:: void glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest)
  228. min values of vectors
  229. Parameters:
  230. | *[in]* **v1** vector1
  231. | *[in]* **v2** vector2
  232. | *[out]* **dest** destination
  233. .. c:function:: void glm_vec4_clamp(vec4 v, float minVal, float maxVal)
  234. constrain a value to lie between two further values
  235. Parameters:
  236. | *[in, out]* **v** vector
  237. | *[in]* **minVal** minimum value
  238. | *[in]* **maxVal** maximum value
  239. .. c:function:: void glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest)
  240. linear interpolation between two vector
  241. | formula: from + s * (to - from)
  242. Parameters:
  243. | *[in]* **from** from value
  244. | *[in]* **to** to value
  245. | *[in]* **t** interpolant (amount) clamped between 0 and 1
  246. | *[out]* **dest** destination