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- .. default-domain:: C
- 3D Affine Transforms (pre)
- ================================================================================
- Pre transform functions which are regular transform functions.
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Functions:
- 1. :c:func:`glm_translate_to`
- #. :c:func:`glm_translate`
- #. :c:func:`glm_translate_x`
- #. :c:func:`glm_translate_y`
- #. :c:func:`glm_translate_z`
- #. :c:func:`glm_translate_make`
- #. :c:func:`glm_scale_to`
- #. :c:func:`glm_scale_make`
- #. :c:func:`glm_scale`
- #. :c:func:`glm_scale_uni`
- #. :c:func:`glm_rotate_x`
- #. :c:func:`glm_rotate_y`
- #. :c:func:`glm_rotate_z`
- #. :c:func:`glm_rotate_make`
- #. :c:func:`glm_rotate`
- #. :c:func:`glm_rotate_at`
- #. :c:func:`glm_rotate_atm`
- #. :c:func:`glm_decompose_scalev`
- #. :c:func:`glm_uniscaled`
- #. :c:func:`glm_decompose_rs`
- #. :c:func:`glm_decompose`
- #. :c:func:`glm_spin`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest)
- translate existing transform matrix by *v* vector and store result in dest
- Parameters:
- | *[in]* **m** affine transform
- | *[in]* **v** translate vector [x, y, z]
- | *[out]* **dest** translated matrix
- .. c:function:: void glm_translate(mat4 m, vec3 v)
- translate existing transform matrix by *v* vector
- and stores result in same matrix
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **v** translate vector [x, y, z]
- .. c:function:: void glm_translate_x(mat4 m, float x)
- translate existing transform matrix by x factor
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **v** x factor
- .. c:function:: void glm_translate_y(mat4 m, float y)
- translate existing transform matrix by *y* factor
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **v** y factor
- .. c:function:: void glm_translate_z(mat4 m, float z)
- translate existing transform matrix by *z* factor
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **v** z factor
- .. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
- rotate existing transform matrix around X axis by angle
- and store result in dest
- Parameters:
- | *[in]* **m** affine transform
- | *[in]* **angle** angle (radians)
- | *[out]* **dest** rotated matrix
- .. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest)
- rotate existing transform matrix around Y axis by angle
- and store result in dest
- Parameters:
- | *[in]* **m** affine transform
- | *[in]* **angle** angle (radians)
- | *[out]* **dest** rotated matrix
- .. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest)
- rotate existing transform matrix around Z axis by angle
- and store result in dest
- Parameters:
- | *[in]* **m** affine transform
- | *[in]* **angle** angle (radians)
- | *[out]* **dest** rotated matrix
- .. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
- rotate existing transform matrix around given axis by angle at ORIGIN (0,0,0)
- **❗️IMPORTANT ❗️**
-
- If you need to rotate object around itself e.g. center of object or at
- some point [of object] then `glm_rotate_at()` would be better choice to do so.
-
- Even if object's model transform is identity, rotation may not be around
- center of object if object does not lay out at ORIGIN perfectly.
-
- Using `glm_rotate_at()` with center of bounding shape ( AABB, Sphere ... )
- would be an easy option to rotate around object if object is not at origin.
-
- One another option to rotate around itself at any point is `glm_spin()`
- which is perfect if only rotating around model position is desired e.g. not
- specific point on model for instance center of geometry or center of mass,
- again if geometry is not perfectly centered at origin at identity transform,
- rotation may not be around geometry.
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **angle** angle (radians)
- | *[in]* **axis** axis
- .. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)
- rotate existing transform around given axis by angle at given pivot point (rotation center)
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **pivot** pivot, anchor point, rotation center
- | *[in]* **angle** angle (radians)
- | *[in]* **axis** axis
- .. c:function:: void glm_spin(mat4 m, float angle, vec3 axis)
- | rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
- Parameters:
- | *[in, out]* **m** affine transform
- | *[in]* **angle** angle (radians)
- | *[in]* **axis** axis
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