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- .. default-domain:: C
- mat3
- ====
- Header: cglm/mat3.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_MAT3_IDENTITY_INIT
- #. GLM_MAT3_ZERO_INIT
- #. GLM_MAT3_IDENTITY
- #. GLM_MAT3_ZERO
- #. glm_mat3_dup(mat, dest)
- Functions:
- 1. :c:func:`glm_mat3_make`
- #. :c:func:`glm_mat3_copy`
- #. :c:func:`glm_mat3_identity`
- #. :c:func:`glm_mat3_identity_array`
- #. :c:func:`glm_mat3_zero`
- #. :c:func:`glm_mat3_mul`
- #. :c:func:`glm_mat3_mulv`
- #. :c:func:`glm_mat3_transpose_to`
- #. :c:func:`glm_mat3_transpose`
- #. :c:func:`glm_mat3_scale`
- #. :c:func:`glm_mat3_inv`
- #. :c:func:`glm_mat3_swap_col`
- #. :c:func:`glm_mat3_swap_row`
- #. :c:func:`glm_mat3_quat`
- #. :c:func:`glm_mat3_textrans`
- #. :c:func:`glm_mat3_det`
- #. :c:func:`glm_mat3_trace`
- #. :c:func:`glm_mat3_rmc`
- Represented
- ~~~~~~~~~~~
- .. csv-table:: mat3x3
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_mat3_make(const float * __restrict src, mat3 dest)
- Create mat3 (dest) from pointer (src).
- .. note:: **@src** must contain at least 9 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats (left)
- | *[out]* **dest** destination (result, mat3)
- .. note:: Mathematical explanation
- .. csv-table:: float array (1x9) **(src)**
- :header: "", "column 1"
- "row 1", "v0"
- "row 2", "v1"
- "row 3", "v2"
- "row 4", "v3"
- "row 5", "v4"
- "row 6", "v5"
- "row 7", "v6"
- "row 8", "v7"
- "row 9", "v8"
- .. csv-table:: mat3 **(dest)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "v0", "v3", "v6"
- "row 2", "v1", "v4", "v7"
- "row 3", "v2", "v5", "v8"
- .. note:: Example
- .. code-block:: c
- float src[9] = {
- 1.00, 5.00, 8.00,
- 11.00, 42.00, 33.00,
- 95.00, 59.00, 88.00,
- };
- mat3 dest = GLM_MAT3_ZERO_INIT;
- glm_mat3_make(src, dest);
- .. csv-table:: float array (1x9) **(src)**
- :header: "", "column 1"
- "row 1", "1.00"
- "row 2", "5.00"
- "row 3", "8.00"
- "row 4", "11.00"
- "row 5", "42.00"
- "row 6", "33.00"
- "row 7", "95.00"
- "row 8", "59.00"
- "row 9", "88.00"
- .. csv-table:: mat3 **(dest)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "0.00", "0.00", "0.00"
- "row 2", "0.00", "0.00", "0.00"
- "row 3", "0.00", "0.00", "0.00"
- .. csv-table:: mat3 **(dest)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "11.00", "95.00"
- "row 2", "5.00", "42.00", "59.00"
- "row 3", "8.00", "33.00", "88.00"
- .. c:function:: void glm_mat3_copy(mat3 mat, mat3 dest)
- Copy mat3 (mat) to mat3 (dest).
- Parameters:
- | *[in]* **mat** mat3 (left, src)
- | *[out]* **dest** destination (result, mat3)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mat)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. csv-table:: mat3 **(dest)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. note:: Example
- .. code-block:: c
- mat3 mat = {
- {3.00,4.00,5.00},
- {7.00,8.00,9.00},
- {17.00,18.00,19.00},
- };
- mat3 dest = GLM_MAT2_ZERO_INIT;
- glm_mat3_copy(mat, dest);
- .. csv-table:: mat3 **(mat)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "3.00", "4.00", "5.00"
- "row 2", "7.00", "8.00", "9.00"
- "row 3", "17.00", "18.00", "19.00"
- .. csv-table:: mat3 **(dest)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "0.00", "0.00", "0.00"
- "row 2", "0.00", "0.00", "0.00"
- "row 3", "0.00", "0.00", "0.00"
- .. csv-table:: mat3 **(dest)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "3.00", "4.00", "5.00"
- "row 2", "7.00", "8.00", "9.00"
- "row 3", "17.00", "18.00", "19.00"
- .. c:function:: void glm_mat3_identity(mat3 m)
- | Copy a mat3 identity to mat3 **(m)**, or makes mat3 **(m)** an identity.
- |
- | The same thing may be achieved with either of bellow methods,
- | but it is more easy to do that with this func especially for members
- | e.g. ``glm_mat3_identity(aStruct->aMatrix);``.
- .. code-block:: c
- glm_mat3_copy(GLM_MAT3_IDENTITY, m);
- // or
- mat3 mat = GLM_MAT3_IDENTITY_INIT;
- Parameters:
- | *[in, out]* **m** mat3 (src, dest)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "0.00", "0.00"
- "row 2", "0.00", "1.00", "0.00"
- "row 3", "0.00", "0.00", "1.00"
- .. note:: Example
- .. code-block:: c
- mat3 m = {
- {3.00,4.00,5.00},
- {7.00,8.00,9.00},
- {17.00,18.00,19.00},
- };
- glm_mat3_identity(m);
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "3.00", "4.00", "5.00"
- "row 2", "7.00", "8.00", "9.00"
- "row 3", "17.00", "18.00", "19.00"
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "0.00", "0.00"
- "row 2", "0.00", "1.00", "0.00"
- "row 3", "0.00", "0.00", "1.00"
- .. c:function:: void glm_mat3_identity_array(mat3 * __restrict mats, size_t count)
- Given an array of mat3's **(mats)** make each matrix an identity matrix.
- Parameters:
- | *[in, out]* **mats** Array of mat3's (must be aligned (16/32) if alignment is not disabled)
- | *[in]* **count** Array size of ``mats`` or number of matrices
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mats[index])**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. csv-table:: mat3 **(mats[index])**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "0.00", "0.00"
- "row 2", "0.00", "1.00", "0.00"
- "row 3", "0.00", "0.00", "1.00"
- .. note:: Example
- .. code-block:: c
- size_t count = 3;
- mat3 matrices[count] = {
- {{1.00,2.00,3.00},{10.00,11.00,12.00},{19.00,20.00,21.00}},
- {{4.00,5.00,6.00},{13.00,14.00,15.00},{22.00,23.00,24.00}},
- {{7.00,8.00,9.00},{16.00,17.00,18.00},{25.00,26.00,27.00}},
- };
- glm_mat3_identity_array(matrices, count);
- .. csv-table:: mat3 **(mats[0])** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "10.00", "19.00"
- "row 2", "2.00", "11.00", "20.00"
- "row 3", "3.00", "12.00", "21.00"
- .. csv-table:: mat3 **(mats[0])** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "0.00", "0.00"
- "row 2", "0.00", "1.00", "0.00"
- "row 3", "0.00", "0.00", "1.00"
- .. csv-table:: mat3 **(mats[1])** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "4.00", "13.00", "22.00"
- "row 2", "5.00", "14.00", "23.00"
- "row 3", "6.00", "15.00", "24.00"
- .. csv-table:: mat3 **(mats[1])** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "0.00", "0.00"
- "row 2", "0.00", "1.00", "0.00"
- "row 3", "0.00", "0.00", "1.00"
- .. csv-table:: mat3 **(mats[2])** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "7.00", "16.00", "25.00"
- "row 2", "8.00", "17.00", "26.00"
- "row 3", "9.00", "18.00", "27.00"
- .. csv-table:: mat3 **(mats[2])** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "0.00", "0.00"
- "row 2", "0.00", "1.00", "0.00"
- "row 3", "0.00", "0.00", "1.00"
- .. c:function:: void glm_mat3_zero(mat3 m)
- Zero out the mat3 (m).
- Parameters:
- | *[in, out]* **m** mat3 (src, dest)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "0.00", "0.00", "0.00"
- "row 2", "0.00", "0.00", "0.00"
- "row 3", "0.00", "0.00", "0.00"
- .. note:: Example
- .. code-block:: c
- mat3 m = {
- {19.00,5.00,7.00},
- {2.00,4.00,6.00},
- {12.00,24.00,54.00},
- };
- glm_mat3_zero(m);
- .. csv-table:: mat3 **(m)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "19.00", "2.00", "12.00"
- "row 2", "5.00", "4.00", "24.00"
- "row 3", "7.00", "6.00", "54.00"
- .. csv-table:: mat3 **(m)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "0.00", "0.00", "0.00"
- "row 2", "0.00", "0.00", "0.00"
- "row 3", "0.00", "0.00", "0.00"
- .. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
- Multiply mat3 (m1) by mat3 (m2) and store in mat3 (dest).
- m1, m2 and dest matrices can be same matrix, it is possible to write this:
- .. code-block:: c
- mat3 m = GLM_MAT3_IDENTITY_INIT;
- glm_mat3_mul(m, m, m);
- Parameters:
- | *[in]* **m1** mat3 (left)
- | *[in]* **m2** mat3 (right)
- | *[out]* **dest** destination (result, mat3)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m1)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "a00", "a10", "a20"
- "row 2", "a01", "a11", "a21"
- "row 3", "a02", "a12", "a22"
- .. csv-table:: mat3 **(m2)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "b00", "b10", "b20"
- "row 2", "b01", "b11", "b21"
- "row 3", "b02", "b12", "b22"
- .. list-table:: mat3 **(dest)**
- :header-rows: 1
- * -
- - column 1
- - column 2
- - column 3
- * - row 1
- - a00 * b00 + a10 * b01 + a20 * b02
- - a00 * b10 + a10 * b11 + a20 * b12
- - a00 * b20 + a10 * b21 + a20 * b22
- * - row 2
- - a01 * b00 + a11 * b01 + a21 * b02
- - a01 * b10 + a11 * b11 + a21 * b12
- - a01 * b20 + a11 * b21 + a21 * b22
- * - row 3
- - a02 * b00 + a12 * b01 + a22 * b02
- - a02 * b10 + a12 * b11 + a22 * b12
- - a02 * b20 + a12 * b21 + a22 * b22
- .. note:: Example
- .. code-block:: c
- mat3 m = {
- {19.00,5.00,6.00},
- {2.00,4.00,8.00},
- {1.00,3.00,7.00},
- };
- glm_mat3_mul(m, m, m);
- .. csv-table:: mat3 **(m1)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "19.00", "2.00", "1.00"
- "row 2", "5.00", "4.00", "3.00"
- "row 3", "6.00", "8.00", "7.00"
- .. csv-table:: mat3 **(m2)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "19.00", "2.00", "1.00"
- "row 2", "5.00", "4.00", "3.00"
- "row 3", "6.00", "8.00", "7.00"
- .. list-table:: mat3 **(dest)**
- :header-rows: 1
- * -
- - column 1
- - column 2
- - column 3
- * - row 1
- - **377.00** = 19.00 * 19.00 + 2.00 * 5.00 + 1.00 * 6.00
- - **54.00** = 19.00 * 2.00 + 2.00 * 4.00 + 1.00 * 8.00
- - **32.00** = 19.00 * 1.00 + 2.00 * 3.00 + 1.00 * 7.00
- * - row 2
- - **133.00** = 5.00 * 19.00 + 4.00 * 5.00 + 3.00 * 6.00
- - **50.00** = 5.00 * 2.00 + 4.00 * 4.00 + 3.00 * 8.00
- - **38.00** = 5.00 * 1.00 + 4.00 * 3.00 + 3.00 * 7.00
- * - row 3
- - **196.00** = 6.00 * 19.00 + 8.00 * 5.00 + 7.00 * 6.00
- - **100.00** = 6.00 * 2.00 + 8.00 * 4.00 + 7.00 * 8.00
- - **79.00** = 6.00 * 1.00 + 8.00 * 3.00 + 7.00 * 7.00
- .. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest)
- Multiply mat3 (m) by vec3 (v) and store in vec3 (dest).
- Parameters:
- | *[in]* **m** mat3 (left)
- | *[in]* **v** vec3 (right, column vector)
- | *[out]* **dest** destination (result, column vector)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. csv-table:: column vec3 (1x3) **(v)**
- :header: "", "column 1"
- "row 1", "v0"
- "row 2", "v1"
- "row 3", "v2"
- .. csv-table:: column vec3 (1x3) **(dest)**
- :header: "", "column 1"
- "row 1", "m00 * v0 + m10 * v1 + m20 * v2"
- "row 2", "m01 * v0 + m11 * v1 + m21 * v2"
- "row 3", "m02 * v0 + m12 * v1 + m22 * v2"
- .. note:: Example
- .. code-block:: c
- vec3 dest;
- vec3 v = {33.00,55.00,77.00};
- mat3 m = {
- {1.00,2.00,3.00},
- {4.00,5.00,6.00},
- {7.00,8.00,9.00},
- };
- glm_mat3_mulv(m, v, dest);
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "4.00", "7.00"
- "row 2", "2.00", "5.00", "8.00"
- "row 3", "3.00", "6.00", "9.00"
- .. csv-table:: column vec3 **(v)**
- :header: "", "column 1"
- "row 1", "33.00"
- "row 2", "55.00"
- "row 3", "77.00"
- .. csv-table:: vec2 **(dest)** Result
- :header: "", "column 1"
- "row 1", "**792.00** = 1.00 * 33.00 + 4.00 * 55.00 + 7.00 * 77.00"
- "row 2", "**957.00** = 2.00 * 33.00 + 5.00 * 55.00 + 8.00 * 77.00"
- "row 3", "**1122.00** = 3.00 * 33.00 + 6.00 * 55.00 + 9.00 * 77.00"
- .. c:function:: void glm_mat3_transpose_to(mat3 mat, mat3 dest)
- Transpose mat3 (mat) and store in mat3 (dest).
- Parameters:
- | *[in]* **mat** mat3 (left,src)
- | *[out]* **dest** destination (result, mat3)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mat)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. csv-table:: mat3 **(dest)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m01", "m02"
- "row 2", "m10", "m11", "m12"
- "row 3", "m20", "m21", "m22"
- .. note:: Example
- .. code-block:: c
- mat3 mat = {
- {1.00,2.00,3.00},
- {4.00,5.00,6.00},
- {7.00,8.00,9.00},
- };
- mat3 dest = GLM_MAT3_ZERO_INIT;
- glm_mat3_transpose_to(mat, dest);
- .. csv-table:: mat3 **(mat)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "4.00", "7.00"
- "row 2", "2.00", "5.00", "8.00"
- "row 3", "3.00", "6.00", "9.00"
- .. csv-table:: mat3 **(dest)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "0.00", "0.00", "0.00"
- "row 2", "0.00", "0.00", "0.00"
- "row 3", "0.00", "0.00", "0.00"
- .. csv-table:: mat3 **(dest)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "2.00", "3.00"
- "row 2", "4.00", "5.00", "6.00"
- "row 2", "7.00", "8.00", "9.00"
- .. c:function:: void glm_mat3_transpose(mat3 m)
- Transpose mat3 (m) and store result in the same matrix.
- Parameters:
- | *[in, out]* **m** mat3 (src, dest)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m)** src
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 2", "m02", "m12", "m22"
- .. csv-table:: mat3 **(m)** dest
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m01", "m02"
- "row 2", "m10", "m11", "m12"
- "row 3", "m20", "m21", "m22"
- .. note:: Example
- .. code-block:: c
- mat3 mat = {
- {1.00,2.00,3.00},
- {4.00,5.00,6.00},
- {7.00,8.00,9.00},
- };
- glm_mat3_transpose(m);
- .. csv-table:: mat3 **(m)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "4.00", "7.00"
- "row 2", "2.00", "5.00", "8.00"
- "row 3", "3.00", "6.00", "9.00"
- .. csv-table:: mat3 **(m)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "2.00", "3.00"
- "row 2", "4.00", "5.00", "6.00"
- "row 2", "7.00", "8.00", "9.00"
- .. c:function:: void glm_mat3_scale(mat3 m, float s)
- Multiply mat3 (m) by scalar constant (s).
- Parameters:
- | *[in, out]* **m** mat3 (src, dest)
- | *[in]* **s** float (scalar)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00 * s", "m10 * s", "m20 * s"
- "row 2", "m01 * s", "m11 * s", "m21 * s"
- "row 3", "m02 * s", "m12 * s", "m22 * s"
- .. note:: Example
- .. code-block:: c
- mat3 m = {
- {1.00,2.00,3.00},
- {4.00,5.00,6.00},
- {7.00,8.00,9.00},
- };
- float s = 3.00f;
- glm_mat3_scale(m, s);
- .. csv-table:: mat3 **(m)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "1.00", "4.00", "7.00"
- "row 2", "2.00", "5.00", "8.00"
- "row 3", "3.00", "6.00", "9.00"
- .. list-table:: mat3 **(m)** After
- :header-rows: 1
- * -
- - column 1
- - column 2
- - column 3
- * - row 1
- - **3.00** = 1.00 * 3.00
- - **12.00** = 4.00 * 3.00
- - **21.00** = 7.00 * 3.00
- * - row 2
- - **6.00** = 2.00 * 3.00
- - **15.00** = 5.00 * 3.00
- - **24.00** = 8.00 * 3.00
- * - row 3
- - **9.00** = 3.00 * 3.00
- - **18.00** = 6.00 * 3.00
- - **27.00** = 9.00 * 3.00
- .. c:function:: void glm_mat3_inv(mat3 mat, mat3 dest)
- Inverse mat3 (mat) and store in mat3 (dest).
- Parameters:
- | *[in]* **mat** mat3 (left, src)
- | *[out]* **dest** destination (result, inverse mat3)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mat)**
- :header: "", "column 1", "column 2", "column 3", "", ""
- "row 1", "m00", "m10", "m20", "**m00**", "**m10**"
- "row 2", "m01", "m11", "m21", "**m01**", "**m11**"
- "row 3", "m02", "m12", "m22", "**m02**", "**m12**"
- " ", "**m00**", "**m10**", "**m20**", "**m00**", "**m10**"
- " ", "**m01**", "**m11**", "**m21**", "**m01**", "**m11**"
- | For more information see `How to find the inverse of a 3 by 3 matrix (the fast way)[youtube]`_.
- | Remember we are in column major not row major. So, the way the table is populated is slightly different.
- | In terms of multiplication priority goes from m00,m01,m02,m11,...,m22.
- | May utilize the distributive law to acquire bellow equations
- .. math::
- (m00 * m11 * m22) - (m00 * m21 * m12) = m00 * (m11 * m22 - m21 * m12)
- .. list-table:: mat3 **(dest)**
- :header-rows: 1
- * -
- - column 1
- - column 2
- - column 3
- * - row 1
- - | 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) * (m11 * m22 - m12 * m21)
- - | -( 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) ) * (m10 * m22 - m20 * m12)
- - | 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) * (m10 * m21 - m11 * m20)
- * - row 2
- - | -( 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) ) * (m01 * m22 - m21 * m02)
- - | 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) * (m00 * m22 - m20 * m02)
- - | -( 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) ) * (m00 * m21 - m20 * m01)
- * - row 3
- - | 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) * (m01 * m12 - m11 * m02)
- - | -( 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) ) * (m00 * m12 - m10 * m02)
- - | 1.0f / (
- | m00 * (m11 * m22 - m12 * m21) -
- | m01 * (m10 * m22 - m20 * m12) +
- | m02 * (m10 * m21 - m20 * m11)
- | ) * (m00 * m11 - m10 * m01)
- .. note:: Example
- .. code-block:: c
- mat3 mat = {
- {8.00,6.00,5.00},
- {16.00,31.00,25.00},
- {13.00,18.00,7.00},
- };
- mat3 dest = GLM_MAT3_ZERO_INIT;
- glm_mat3_inv(mat, dest);
- .. csv-table:: mat3 **(mat)** Before
- :header: "", "column 1", "column 2", "column 3", "", ""
- "row 1", "8.00", "16.00", "13.00", "**8.00**", "**16.00**"
- "row 2", "6.00", "31.00", "18.00", "**6.00**", "**31.00**"
- "row 3", "5.00", "25.00", "7.00", "**5.00**", "**25.00**"
- " ", "**8.00**", "**16.00**", "**13.00**", "**8.00**", "**16.00**"
- " ", "**6.00**", "**31.00**", "**18.00**", "**6.00**", "**31.00**"
- .. list-table:: mat3 **(dest)** After
- :header-rows: 1
- * -
- - column 1
- - column 2
- - column 3
- * - row 1
- - | **0.200** = 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) * (31.00 * 7.00 - 25.00 * 18.00)
- - | **-0.184** = -( 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) ) * (16.00 * 7.00 - 13.00 * 25.00)
- - | **0.099** = 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) * (16.00 * 18.00 - 31.00 * 13.00)
- * - row 2
- - | **-0.041** = -( 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) ) * (6.00 * 7.00 - 18.00 * 5.00)
- - | **0.007** = 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) * (8.00 * 7.00 - 13.00 * 5.00)
- - | **-0.056** = -( 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) ) * (8.00 * 18.00 - 13.00 * 6.00)
- * - row 3
- - | **0.004** = 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) * (6.00 * 25.00 - 31.00 * 5.00)
- - | **0.103** = -( 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) ) * (8.00 * 25.00 - 16.00 * 5.00)
- - | **-0.130** = 1.0 / (
- | 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- | 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- | 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- | ) * (8.00 * 31.00 - 16.00 * 6.00)
- .. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2)
- Swap two columns in mat3 (mat) and store in same matrix.
- Parameters:
- | *[in, out]* **mat** mat3 (src, dest)
- | *[in]* **col1** Column 1 array index
- | *[in]* **col2** Column 2 array index
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mat)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. code-block:: c
- glm_mat3_swap_col(mat, 0, 1);
- .. csv-table:: mat3 **(mat)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m10", "m00", "m20"
- "row 2", "m11", "m01", "m21"
- "row 3", "m12", "m02", "m22"
- .. note:: Example
- .. code-block:: c
- mat3 mat = {
- {8.00,6.00,5.00},
- {16.00,31.00,25.00},
- {13.00,18.00,7.00},
- };
- glm_mat3_swap_col(mat, 0, 1);
- .. csv-table:: mat3 **(mat)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "8.00", "16.00", "13.00"
- "row 2", "6.00", "31.00", "18.00"
- "row 3", "5.00", "25.00", "7.00"
- .. csv-table:: mat3 **(mat)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "16.00", "8.00", "13.00"
- "row 2", "31.00", "6.00", "18.00"
- "row 3", "25.00", "5.00", "7.00"
- .. c:function:: void glm_mat3_swap_row(mat3 mat, int row1, int row2)
- Swap two rows in mat3 (mat) and store in same matrix.
- Parameters:
- | *[in, out]* **mat** mat3 (src, dest)
- | *[in]* **row1** Row 1 array index
- | *[in]* **row2** Row 2 array index
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mat)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. code-block:: c
- glm_mat3_swap_row(mat, 0, 1);
- .. csv-table:: mat3 **(mat)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m01", "m11", "m21"
- "row 2", "m00", "m10", "m20"
- "row 3", "m02", "m12", "m22"
- .. note:: Example
- .. code-block:: c
- mat3 mat = {
- {8.00,6.00,5.00},
- {16.00,31.00,25.00},
- {13.00,18.00,7.00},
- };
- glm_mat3_swap_col(mat, 0, 1);
- .. csv-table:: mat3 **(mat)** Before
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "8.00", "16.00", "13.00"
- "row 2", "6.00", "31.00", "18.00"
- "row 3", "5.00", "25.00", "7.00"
- .. csv-table:: mat3 **(mat)** After
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "6.00", "31.00", "18.00"
- "row 2", "8.00", "16.00", "13.00"
- "row 3", "5.00", "25.00", "7.00"
- .. c:function:: void glm_mat3_quat(mat3 m, versor dest)
- convert mat3 to quaternion
- Parameters:
- | *[in]* **m** rotation matrix
- | *[out]* **dest** destination quaternion
- .. c:function:: void glm_mat3_textrans(float sx, float sy, float rot, float tx, float ty, mat3 dest)
-
- Create texture transformation matrix, rotation is in radians CCW/RH
- Parameters:
- | *[in]* **sx** scale x
- | *[in]* **sy** scale y
- | *[in]* **rot** rotation in radians CCW/RH
- | *[in]* **tx** translation x
- | *[in]* **ty** translation y
- | *[out]* **dest** destination matrix3x3
- .. c:function:: float glm_mat3_det(mat3 m)
- Returns mat3 determinant.
- Parameters:
- | *[in]* **m** mat3 (src)
- Returns:
- | mat3 determinant (float)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(mat)**
- :header: "", "column 1", "column 2", "column 3", "", ""
- "row 1", "m00", "m10", "m20", "**m00**", "**m10**"
- "row 2", "m01", "m11", "m21", "**m01**", "**m11**"
- "row 3", "m02", "m12", "m22", "**m02**", "**m12**"
- " ", "**m00**", "**m10**", "**m20**", "**m00**", "**m10**"
- " ", "**m01**", "**m11**", "**m21**", "**m01**", "**m11**"
- | For more information see first portion of
- | `How to find the inverse of a 3 by 3 matrix (the fast way)[youtube]`_.
- .. code-block:: c
- m00 * (m11 * m22 - m12 * m21) -
- m01 * (m10 * m22 - m20 * m12) +
- m02 * (m10 * m21 - m20 * m11)
- .. note:: Example
- .. code-block:: c
- mat3 m = {
- {8.00,6.00,5.00},
- {16.00,31.00,25.00},
- {13.00,18.00,7.00},
- };
- glm_mat3_det(m);
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3", "", ""
- "row 1", "8.00", "16.00", "13.00", "**8.00**", "**16.00**"
- "row 2", "6.00", "31.00", "18.00", "**6.00**", "**31.00**"
- "row 3", "5.00", "25.00", "7.00", "**5.00**", "**25.00**"
- .. code-block:: c
- -1161.00 = 8.00 * (31.00 * 7.00 - 25.00 * 18.00) -
- 6.00 * (16.00 * 7.00 - 13.00 * 25.00) +
- 5.00 * (16.00 * 18.00 - 13.00 * 31.00)
- .. c:function:: void glm_mat3_trace(mat3 m)
- | Returns trace of matrix. Which is:
- |
- | The sum of the elements on the main diagonal from
- | upper left corner to the bottom right corner.
- Parameters:
- | *[in]* **m** mat3 (src)
- Returns:
- | mat3 trace (float)
- .. note:: Mathematical explanation
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "m00", "m10", "m20"
- "row 2", "m01", "m11", "m21"
- "row 3", "m02", "m12", "m22"
- .. code-block:: c
- m00 + m11 + m22
- .. note:: Example
- .. code-block:: c
- mat3 m = {
- {8.00,6.00,5.00},
- {16.00,31.00,25.00},
- {13.00,18.00,7.00},
- };
- glm_mat3_trace(m);
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "8.00", "16.00", "13.00"
- "row 2", "6.00", "31.00", "18.00"
- "row 3", "5.00", "25.00", "7.00"
- .. code-block:: c
- 82.00 = 8.00 + 31.00 + 7.00
- .. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c)
- | Helper for R (row vector) * M (matrix) * C (column vector)
- |
- | **rmc** stands for **Row** * **Matrix** * **Column**
- |
- | the result is scalar because M * C = ResC (1x2, column vector),
- | then if you take the dot_product(R (3x1), ResC (1x3)) = scalar value.
- Parameters:
- | *[in]* **r** vec3 (3x1, row vector)
- | *[in]* **m** mat3 (2x2, matrix)
- | *[in]* **c** vec3 (1x3, column vector)
- Returns:
- | Scalar value (float, 1x1)
- .. note:: Mathematical explanation
- .. csv-table:: row vec3 (3x1) **(r)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "a00", "a10", "a20"
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "b00", "b10", "b20"
- "row 2", "b01", "b11", "b21"
- "row 3", "b02", "b12", "b22"
- .. csv-table:: column vec3 (1x3) **(c)**
- :header: "", "column 1"
- "row 1", "c00"
- "row 2", "c01"
- "row 3", "c02"
- .. code-block:: c
- M * C = C (column vector)
- dot_product(R, C)
- .. csv-table:: column vec3 (1x3) **(C)**
- :header: "", "column 1"
- "row 1", "b00 * c00 + b10 * c01 + b20 * c02"
- "row 2", "b01 * c00 + b11 * c01 + b21 * c02"
- "row 3", "b02 * c00 + b11 * c01 + b22 * c02"
- .. list-table:: float **(scalar)**
- :header-rows: 1
- * -
- - column 1
- * - row 1
- - | a00 * (b00 * c00 + b10 * c01 + b20 * c02) +
- | a10 * (b01 * c00 + b11 * c01 + b21 * c02) +
- | a20 * (b02 * c00 + b11 * c01 + b22 * c02)
- .. note:: Example
- .. code-block:: c
- vec3 r = {8.00,4.00,13.00};
- vec3 c = {7.00,2.00,9.00};
- mat3 m = {
- {8.00,6.00,5.00},
- {16.00,31.00,25.00},
- {13.00,18.00,7.00},
- };
- glm_mat3_rmc(r, m, c);
- .. csv-table:: row vec3 (3x1) **(r)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "8.00", "4.00", "13.00"
- .. csv-table:: mat3 **(m)**
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "8.00", "16.00", "13.00"
- "row 2", "6.00", "31.00", "18.00"
- "row 3", "5.00", "25.00", "7.00"
- .. csv-table:: column vec3 (1x3) **(c)**
- :header: "", "column 1"
- "row 1", "7.00"
- "row 2", "2.00"
- "row 3", "9.00"
- .. csv-table:: column vec3 (1x3) **(C)**
- :header: "", "column 1"
- "row 1", "**205.00** = 8.00 * 7.00 + 16.00 * 2.00 + 13.00 * 9.00"
- "row 2", "**266.00** = 6.00 * 7.00 + 31.00 * 2.00 + 18.00 * 9.00"
- "row 3", "**148.00** = 5.00 * 7.00 + 25.00 * 2.00 + 7.00 * 9.00"
- .. csv-table:: float (1x1) **(scalar)**
- :header: "", "column 1"
- "row 1", "**4628.00** = 8.00 * 205.00 + 4.00 * 266.00 + 13.00 * 148.00"
- .. _How to find the inverse of a 3 by 3 matrix (the fast way)[youtube]: https://www.youtube.com/watch?v=p8VnTCfJHAo
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