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- .. default-domain:: C
- vec2 extra
- ==========
- Header: cglm/vec2-ext.h
- There are some functions are in called in extra header. These are called extra
- because they are not used like other functions in vec2.h in the future some of
- these functions ma be moved to vec2 header.
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Functions:
- 1. :c:func:`glm_vec2_fill`
- #. :c:func:`glm_vec2_eq`
- #. :c:func:`glm_vec2_eq_eps`
- #. :c:func:`glm_vec2_eq_all`
- #. :c:func:`glm_vec2_eqv`
- #. :c:func:`glm_vec2_eqv_eps`
- #. :c:func:`glm_vec2_max`
- #. :c:func:`glm_vec2_min`
- #. :c:func:`glm_vec2_isnan`
- #. :c:func:`glm_vec2_isinf`
- #. :c:func:`glm_vec2_isvalid`
- #. :c:func:`glm_vec2_sign`
- #. :c:func:`glm_vec2_abs`
- #. :c:func:`glm_vec2_fract`
- #. :c:func:`glm_vec2_floor`
- #. :c:func:`glm_vec2_sqrt`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_vec2_fill(vec2 v, float val)
- fill a vector with specified value
- Parameters:
- | *[in,out]* **dest** destination
- | *[in]* **val** value
-
- .. c:function:: bool glm_vec2_eq(vec2 v, float val)
- check if vector is equal to value (without epsilon)
- Parameters:
- | *[in]* **v** vector
- | *[in]* **val** value
- .. c:function:: bool glm_vec2_eq_eps(vec2 v, float val)
- check if vector is equal to value (with epsilon)
- Parameters:
- | *[in]* **v** vector
- | *[in]* **val** value
- .. c:function:: bool glm_vec2_eq_all(vec2 v)
- check if vectors members are equal (without epsilon)
- Parameters:
- | *[in]* **v** vector
- .. c:function:: bool glm_vec2_eqv(vec2 v1, vec2 v2)
- check if vector is equal to another (without epsilon) vector
- Parameters:
- | *[in]* **vec** vector 1
- | *[in]* **vec** vector 2
- .. c:function:: bool glm_vec2_eqv_eps(vec2 v1, vec2 v2)
- check if vector is equal to another (with epsilon)
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- .. c:function:: float glm_vec2_max(vec2 v)
- max value of vector
- Parameters:
- | *[in]* **v** vector
- .. c:function:: float glm_vec2_min(vec2 v)
- min value of vector
- Parameters:
- | *[in]* **v** vector
- .. c:function:: bool glm_vec2_isnan(vec2 v)
- | check if one of items is NaN (not a number)
- | you should only use this in DEBUG mode or very critical asserts
- Parameters:
- | *[in]* **v** vector
- .. c:function:: bool glm_vec2_isinf(vec2 v)
- | check if one of items is INFINITY
- | you should only use this in DEBUG mode or very critical asserts
- Parameters:
- | *[in]* **v** vector
- .. c:function:: bool glm_vec2_isvalid(vec2 v)
- | check if all items are valid number
- | you should only use this in DEBUG mode or very critical asserts
- Parameters:
- | *[in]* **v** vector
- .. c:function:: void glm_vec2_sign(vec2 v, vec2 dest)
- get sign of 32 bit float as +1, -1, 0
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
- .. c:function:: void glm_vec2_abs(vec2 v, vec2 dest)
- absolute value of each vector item
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_fract(vec2 v, vec2 dest)
-
- get fractional part of each vector item
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_floor(vec2 v, vec2 dest)
- floor value of each vector item
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
- square root of each vector item
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** destination vector (sqrt(v))
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