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  1. This library [initially] used some [piece of] implementations
  2. (may include codes) from these open source projects/resources:
  3. 1. Affine Transforms
  4. The original glm repo (g-truc), url: https://github.com/g-truc/glm
  5. LICENSE[S]:
  6. The Happy Bunny License (Modified MIT License)
  7. The MIT License
  8. Copyright (c) 2005 - 2016 G-Truc Creation
  9. FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt
  10. 2. Quaternions
  11. Anton's OpenGL 4 Tutorials book source code:
  12. LICENSE:
  13. OpenGL 4 Example Code.
  14. Accompanies written series "Anton's OpenGL 4 Tutorials"
  15. Email: anton at antongerdelan dot net
  16. First version 27 Jan 2014
  17. Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland.
  18. 3. Euler Angles
  19. David Eberly
  20. Geometric Tools, LLC http://www.geometrictools.com/
  21. Copyright (c) 1998-2016. All Rights Reserved.
  22. Computing Euler angles from a rotation matrix (euler.pdf)
  23. Gregory G. Slabaugh
  24. 4. Extracting Planes
  25. Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
  26. Authors:
  27. Gil Gribb ([email protected])
  28. Klaus Hartmann ([email protected])
  29. 5. Transform AABB
  30. Transform Axis Aligned Bounding Boxes:
  31. http://dev.theomader.com/transform-bounding-boxes/
  32. https://github.com/erich666/GraphicsGems/blob/master/gems/TransBox.c
  33. 6. Cull frustum
  34. http://www.txutxi.com/?p=584
  35. http://old.cescg.org/CESCG-2002/DSykoraJJelinek/